Gloomspite Gitz – Spiker
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5"
3
6+
5
WARSCROLL

Spiker

Spikers scuttle into battle with a basket of clinking poison-bottles lashed to their backs. They hand out liberal doses of horrible venoms to any who wish to tip their blades, saving the nastiest for the barbs of their scorpisquig stikkas.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Scorpisquig Stikka
Scorpisquig Stikka2"14+4+-D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 190
Battlefield Role: None
Base size: 32mm
Notes: Single. Boggleye, Brewgit, Scaremonger, Shroomancer and Spiker must be taken as a set. Although taken as a set, each is a separate unit.

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Gobbapalooza

DESCRIPTION

A Spiker is a single model armed with a Scorpisquig Stikka.

ABILITIES

Hallucinogenic Fungus Brews: Gobbapalooza shamans drink long draughts of hallucinogenic fungus brew before the battle begins, making them almost impervious to pain. However, as the battle progresses the effects start to wear off.
In the first battle round, this unit has a ward of 5+. In the second battle round, this unit has a ward of 6+.

Poison Brewer: The Spiker grabs bottled poisons from his back-basket and makes a show of anointing nearby grots’ weapons with them, chanting mumbo-jumbo spells to render them ‘extra-nasty’.
In your hero phase, you can make a Gobbapalooza Know-wotz roll for this model. If you do so, roll a dice. On a 3+ pick 1 friendly MOONCLAN GROT unit wholly within 18" of this model that is visible to them. You can re-roll wound rolls of 1 for that unit until your next hero phase.

Slippery Git: Gobbapalooza shamans seek to put as many of their fellow grots between themselves and incoming enemy fire as possible.
Subtract 1 from hit rolls for attacks made with missile weapons that target this model while it is within 3" of a friendly MOONCLAN unit with 3 or more models.

KEYWORDS
DESTRUCTION, GROT, GLOOMSPITE GITZ, MOONCLAN, GOBBAPALOOZA, SPIKER
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model.

The MOONCLAN and GROT keywords are used in the following Gloomspite Gitz warscrolls:

None
• Brewgit
• Spiker
Battleline
• Shootas
• Stabbas
Leader
• Zarbag
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
13.1.1 Shooting Attacks
When a friendly unit shoots, you can make shooting attacks with any of the missile weapons the models in the unit are armed with that they are allowed to use (including missile weapons used by mounts).

The target of a shooting attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack. The range must be measured to the closest visible model in the target unit (if you are unsure whether a model is visible, stoop down and take a look from behind the shooting model). Models can see through other models in their unit.

Some missile weapons have a Range characteristic with a minimum range (e.g. 6"-48"). Units wholly within the minimum range cannot be targeted with these weapons.

The GOBBAPALOOZA keyword is used in the following Gloomspite Gitz warscrolls:

None
• Brewgit
• Spiker
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© Vyacheslav Maltsev 2013-2021