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A Spiderfang Stalktribe is led into battle by the capering Webspinner Shamans that interpret the Spider God’s will and rain its arachnid blessings down upon its scuttling worshippers. It is inevitably built around a towering brood of Arachnarok Spiders, which lead the gangle-legged charge out of the shadows.
A Spiderfang Stalktribe consists of the following units and warscroll battalions:
Unit Size: - Points: 110 Battlefield Role: Warscroll Battalion
Power of the Spider God: The shaman that leads a Spiderfang stalktribe can draw upon his god’s power to protect any of its followers that are nearby. You can re-roll saverolls of 1 for attacks that target a unit from this battalion while the target unit is wholly within 24" of a SPIDERFANGWIZARD from the same battalion.
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).
Designer’s Note:Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.