Gloomspite Gitz – Brewgit
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5"
3
6+
5
WARSCROLL

Brewgit

Spigots dripping, the Brewgit capers into battle with weird fungus potions bubbling in his loonshine still. He drives quick and bonkers bargains mid-battle, peddling his most potent might-enhancing brews to those grot heroes that can afford them.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Concealed Stikka
Concealed Stikka1"24+4+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 190
Battlefield Role: None
Base size: 32mm
Notes: Single. Boggleye, Brewgit, Scaremonger, Shroomancer and Spiker must be taken as a set. Although taken as a set, each is a separate unit.

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Gobbapalooza

DESCRIPTION

A Brewgit is a single model armed with a concealed stikka.

ABILITIES

Hallucinogenic Fungus Brews: Gobbapalooza shamans drink long draughts of hallucinogenic fungus brew before the battle begins, making them almost impervious to pain. However, as the battle progresses the effects start to wear off.
In the first battle round, this unit has a ward of 5+. In the second battle round, this unit has a ward of 6+.

Loonshine Potion: The Brewgit cranks one of the spigots on his loonshine still and siphons off a bottle full of magical potion to sell to the highest bidder.
In your hero phase, you can make a Gobbapalooza Know-wotz roll for this model. If you do so, roll a dice. On a 3+ pick 1 friendly MOONCLAN GROT HERO within 18" of this model that is visible to them. You can re-roll hit rolls for that HERO until your next hero phase.

Slippery Git: Gobbapalooza shamans seek to put as many of their fellow grots between themselves and incoming enemy fire as possible.
Subtract 1 from hit rolls for attacks made with missile weapons that target this model while it is within 3" of a friendly MOONCLAN unit with 3 or more models.

KEYWORDS
DESTRUCTION, GROT, GLOOMSPITE GITZ, MOONCLAN, GOBBAPALOOZA, BREWGIT
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Army List
Warscrolls collated

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13.1.1 Shooting Attacks
When a friendly unit shoots, you can make shooting attacks with any of the missile weapons the models in the unit are armed with that they are allowed to use (including missile weapons used by mounts).

The target of a shooting attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack. The range must be measured to the closest visible model in the target unit (if you are unsure whether a model is visible, stoop down and take a look from behind the shooting model). Models can see through other models in their unit.

Some missile weapons have a Range characteristic with a minimum range (e.g. 6"-48"). Units wholly within the minimum range cannot be targeted with these weapons.
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model.

The MOONCLAN, GROT and HERO keywords are used in the following Gloomspite Gitz warscrolls:

Leader
• Zarbag

The GOBBAPALOOZA keyword is used in the following Gloomspite Gitz warscrolls:

None
• Brewgit
• Spiker
© Vyacheslav Maltsev 2013-2023