Fyreslayers – The Grand Fyrd of Furios Peak
This warscroll does not meet the selection criteria (see Settings tab).
Warscroll Battalion

The Grand Fyrd of Furios Peak

When the warriors of the Vostarg gather in great number, the air hums with tectonic fury. Heat crackles against the skin as the Fyreslayers tear through the enemy with shocking fury. From atop a roaring Magmadroth, Runefather Bael-Grimnir exhorts his warriors to greater depths of valour, his sons and counsellors forming the crushing fist of this most-vaunted of lodges.
ORGANISATION
A Grand Fyrd of Furios Peak consists of the following battalions:
 • 1 Lords of Vostarg
 • 2 Vostarg Warrior Kinbands
 • 1 Vostarg Forge Brethren
 • 1 Grimwrath Berzerker (Arngard)
 • 0-1 Doomseekers
PITCHED BATTLE PROFILE

Unit Size: -      Points: 90
Battlefield Role: Warscroll Battalion

ABILITIES

Ancestral Fury: The Vostarg strike down their enemies with blazing fury, aspiring to honour the deeds of their ancestors. None are so loathed as the servants of Chaos, who cast the lodge from the Vosforge long ago.
You can add 1 to hit rolls for attacks made with melee weapons by units from this battalion. In addition, if the target is a CHAOS unit, you can re-roll wound rolls of 1 for melee attacks.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
© Vyacheslav Maltsev 2013-2021