Flesh-eater Courts – The Grymwatch
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The Grymwatch

Believing themselves to be heroic paladins on a mission of the utmost import, the deluded cannibals of the Grymwatch scrabble forth to tear apart their foes in a flurry of fangs and grasping claws.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bone Weapons and Filthy Claws
Bone Weapons and Filthy Claws1"24+4+-1

Unit Size: 6      Points: 120
Battlefield Role: None
Duke’s Harriers32mm
Gristlewel, Valreek, the Night’s Herald, the Royal Butcher, Master Talon25mm
Notes: Single, Unique. Duke Crakmarrow and The Grymwatch must be taken as a set. Although taken as a set, each is a separate unit.


This warscroll can be used in the following warscroll battalions:
 • Mortevell’s Helcourt


The Grymwatch is a unit that has 6 models. Gristlewel, Valreek, the Night’s Herald, the Royal Butcher and Master Talon are each armed with Bone Weapons and Filthy Claws; and the Duke’s Harriers are armed with Fangs.


Royal Retinue: To the Grymwatch, the Duke is their liege, the one to whom they have pledged their undying fealty.
Roll a dice before you allocate a wound or mortal wound to a friendly DUKE CRAKMARROW while he is within 3" of this unit. On a 4+, that wound or mortal wound is allocated to this unit instead of DUKE CRAKMARROW.

Quest to Slay the Monster: Under the command Duke Crakmarrow, these ghouls believe themselves noble knights charged with slaying a great beast that threatens their kingdom.
Add 1 to the damage inflicted by each successful attack made by this unit that targets a MONSTER.


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The MORDANT keyword is used in the following Flesh-eater Courts warscrolls:

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.

The DUKE CRAKMARROW keyword is used in the following Flesh-eater Courts warscrolls:

© Vyacheslav Maltsev 2013-2023