Cities of Sigmar – Octren Glimscry
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5"
5
6+
6
WARSCROLL

Octren Glimscry*

This sinister scholar is said to teeter on the threshold of life and undeath. Long has he delved into the mysteries of the Shyishan realmstone, grave-sand. Now he hunts his former colleague, Torgiilius, who has stolen his research and fled to Ulfenkarn.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hexbrand
Hexbrand2"14+3+-1D3
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Notes: Unique

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Whitefire Retinue

DESCRIPTION

Octren Glimscry is a named character that is a single model. He is armed with Hexbrand.

ABILITIES

Master of Mortality: Octren Glimscry is said to have lived many times the span of a normal mortal due to his experiments with grave-sand.
Each time you allocate a wound or mortal wound to this model, roll a dice. On a 6+, that wound or mortal wound is negated.

Denizen of Ulfenkarn: Though Ulfenkarn is now ruled by a vampiric aristocracy, many mortals reside within the city’s walls.
ULFENKARN is a city keyword (this means that this model cannot gain another city keyword if it is included in a Cities of Sigmar army - see the Strongholds of Order battle trait).

MAGIC

This model is a WIZARD. It can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Withering Hex spells.

Withering Hex: A wave of Shyishan magic buffets the foe and saps their strength.
Withering Hex has a casting value of 6. If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them. That unit suffers D3 mortal wounds. In addition, for the rest of the battle, that unit is affected by Octren’s Hex. Subtract 1" from the Move characteristic of units affected by Octren’s Hex.

KEYWORDS
ORDER, HUMAN, CITIES OF SIGMAR, ULFENKARN, HERO, WIZARD, OCTREN GLIMSCRY
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated
Faction Rules
• Allies

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19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
Arcane Bolt
The caster calls forth a ball of crackling arcane energy that hovers above their outstretched hand, ready to be hurled at a foe.
Arcane Bolt is a spell that has a casting value of 5 and a range of 12". If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.
Mystic Shield
The caster conjures up a shield of shimmering energy to protect themselves or an ally from harm.
Mystic Shield is a spell that has a casting value of 5 and a range of 12". If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.

The ULFENKARN keyword is used in the following Cities of Sigmar warscrolls:

The ULFENKARN keyword is used in the following Cities of Sigmar warscrolls:

© Vyacheslav Maltsev 2013-2023