The Luminark of Hysh is a devastating arcane war machine, capable of focusing light through its aetherquartz optics in order to unleash a beam of soulfire that vaporises everything in its path.
Unit Size: 1 Points: 270
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single
This warscroll can be used in the following warscroll battalions:
•
Whitefire Retinue
A Luminark is a single model armed with a Searing Beam of Light.
WHITE BATTLEMAGE: This model include 1 White Battlemage armed with a Wizard’s Staff. The
Look Out, Sir! rule does not apply to this model, and any
command traits or
artefacts of power only affect attacks made by the White Battlemage.
CREW: This model has a crew of Acolytes that attack with their Arcane Tools. For rules purposes, the crew are treated in the same manner as a
mount.
MOUNT: This unit’s Warhorses attack with their Steel-shod Hooves.
Aura of Protection: Luminarks of Hysh are surrounded by a protective magical aura.
Roll a dice each time you
allocate a wound or
mortal wound to a friendly
CITIES OF SIGMAR model within range of the Aura of Protection ability of any friendly
LUMINARKS OF HYSH. On a 6+, that wound or mortal wound is negated. The range of the Aura of Protection ability for this model is shown on the damage table above.
Locus of Hysh: The light of Hysh fills the minds of spellcasters nearby, allowing them to utter words of unbinding with pristine clarity.
Add 1 to
unbinding rolls for friendly
COLLEGIATE ARCANE WIZARDS wholly within 12" of any friendly
LUMINARKS OF HYSH.
Searing Beam of Light: As interlocking lenses of aetherquartz click into place, a beam of blinding white light burns forth to immolate all before it.
Do not use the attack sequence for an attack made with this model’s Searing Beam of Light. Instead, pick 1 point on the battlefield within range of this model’s Searing Beam of Light that is visible to this model and draw an imaginary straight line 1mm wide between that point and the closest part of this model’s base. Roll a dice for each unit that has models passed across by this line. For each roll that is equal to or greater than the Searing Beam of Light value shown on this model’s damage table, that unit suffers D3
mortal wounds
White Battlemage: These arcane experts have mastered the magical winds of Hysh.
Add 1 to
casting rolls for this model if the battle is taking place in Hysh.
A White Battlemage is a
WIZARD. It can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase. It knows the
Arcane Bolt,
Mystic Shield,
Burning Gaze and
Pha’s Protection spells.
Burning Gaze: Bolts of burning light fly from the wizard’s eyes, searing all that they touch.
Burning Gaze has a
casting value of 6. If successfully cast, pick 1 enemy unit within 18" that is visible to the caster. That unit suffers D3
mortal wounds. Double the number of wounds inflicted if that unit has 10 or more models, or triple the number of wounds inflicted if that unit has 20 or more models.
Pha’s Protection: The wizard calls upon the benevolent Guardians of Light to protect their allies from harm.
Pha’s Protection has a
casting value of 5. If successfully cast, pick 1 friendly unit within 18" of the caster that is visible to them. Subtract 1 from
hit rolls for attacks that target that unit until your next
hero phase.