Cities of Sigmar – Jelsen Darrock
This warscroll does not meet the selection criteria (see Filter combo-box or Settings tab).

Jelsen Darrock

Jelsen Darrock is a feared vampire hunter who has come to Ulfenkarn to slay Radukar the Wolf. Armed with stakes carved from Aqshian firewood and his rifle, Judgement, he kills any vampire he finds without hesitation or remorse.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ardent Blade
Ardent Blade1"34+3+-1D3

Unit Size: 1      Points: 100
Battlefield Role: Leader
Notes: Unique


This warscroll can be used in the following warscroll battalions:
 • Xintil War-magi


Jelsen Darrock is a named character that is a single model. He is armed with an Ardent Blade and Judgement.


Firewood Stakes: Carved from Aqshian firewood, these stakes burst into flame when they pierce the flesh of an undead creature.
At the end of the combat phase, you can pick 1 enemy unit within 1" of this model and roll a dice. Add 1 to the roll if the unit has the DEATH keyword. On a 3+, that unit suffers 1 mortal wound.

Judgement: With deadly accuracy, Jelsen fires bullets of sanctified mortsilver from this long-barrelled rifle that punch through armour, flesh and bone with equal ease.
If an attack made with Judgement scores a hit, the attack sequence ends and you must roll a dice. If the roll is at least double the target unit’s Wounds characteristic, 1 model from that unit is slain after all of this model’s attacks have been resolved. If the roll is less than double the target unit’s Wounds characteristic, that unit suffers 1 mortal wound after all of this model’s attacks have been resolved.

Denizen of Ulfenkarn: Though Ulfenkarn is now ruled by a vampiric aristocracy, many mortals reside within the city’s walls.
ULFENKARN is a city keyword (this means that this model cannot gain another city keyword if it is included in a Cities of Sigmar army - see the Strongholds of Order battle trait).

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Army List
Warscrolls collated
Faction Rules
• Allies
© Vyacheslav Maltsev 2013-2022