Cities of Sigmar – Helblaster Volley Gun
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Helblaster Volley Gun

A single Helblaster can mow down scores of enemy warriors. Its multiple barrels spit forth a fearsome hail of metal shot and can even be fired simultaneously in order to increase the weapon’s killing power.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Volley of Shots (1 Deck)
Volley of Shots (1 Deck)24"D64+3+-11
Volley of Shots (2 Decks)
Volley of Shots (2 Decks)24"2D64+3+-11
Volley of Shots (3 Decks)
Volley of Shots (3 Decks)24"3D64+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crew’s Tools
Crew’s Tools1"35+5+-1

Unit Size: 1      Points: 120
Battlefield Role: Artillery
Base size: 90 x 52mm
Notes: Single


This warscroll can be used in the following warscroll battalions:
 • Greywater Artillery Company


A Helblaster Volley Gun consists of a Volley Gun and a crew of three Ironweld Crew. The Volley Gun is armed with a Volley of Shots, while the Ironweld Crew are armed with Crew’s Tools.

The Volley Gun and its crew are treated as a single model, using the characteristics given above. The crew must remain within 1" of the Volley Gun.


Point Blank: At close range, avoiding the massive amounts of firepower unleashed by this war machine becomes nigh impossible.
Add 1 to hit rolls for attacks made with this model’s missile weapons that target an enemy unit wholly within 12" of this model.

Helblaster Volley: It is possible for the crew to load all of the Volley Gun’s decks to deliver a devastating round of fire upon the enemy; however, doing so risks the weapon jamming.
Before attacking with a Volley of Shots, choose either the 1 Deck, 2 Decks or 3 Decks missile weapon characteristics for that shooting attack. However, if the roll to determine the Attacks characteristic includes a double, this model cannot shoot in that phase and instead suffers 1 mortal wound.

Working Like Clockwork: Ironweld Engineers know just how to tinker with Volley Guns to ensure they work at maximum efficiency and do not jam in the heat of battle.
You can re-roll any dice when rolling to determine the Attacks characteristic of this model’s Volley of Shots if this model is within 3" of a friendly IRONWELD ARSENAL ENGINEER.

Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
13.1.1 Shooting Attacks
When a friendly unit shoots, you can make shooting attacks with any of the missile weapons the models in the unit are armed with that they are allowed to use (including missile weapons used by mounts).

The target of a shooting attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack. The range must be measured to the closest visible model in the target unit (if you are unsure whether a model is visible, stoop down and take a look from behind the shooting model). Models can see through other models in their unit.

Some missile weapons have a Range characteristic with a minimum range (e.g. 6"-48"). Units wholly within the minimum range cannot be targeted with these weapons.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The IRONWELD ARSENAL and ENGINEER keywords are used in the following Cities of Sigmar warscrolls:


The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

The IRONWELD ARSENAL keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth

The WAR MACHINE keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
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