Cities of Sigmar – Glaurio ven Alten III
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WARSCROLL

Glaurio ven Alten III

Glaurio is the last of his line still living, and is determined to bring vengeance upon those who betrayed his family. He is an accomplished duellist and is armed with two heirlooms of the ven Alten line, the rapier Gheistsever and the pistol Noblesse.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Noblesse
Noblesse9"13+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gheistsever
Gheistsever1"33+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: Leader
Notes: Unique

DESCRIPTION

Glaurio ven Alten III is a named character that is a single model. He is armed with Gheistsever and Noblesse.

ABILITIES

Point-blank Shot: Noblesse packs a powerful punch, and can easily penetrate plate armour when fired at close range.
If an attack made with Noblesse scores a hit on a target within 3" of the attacking model, that attack inflicts 1 mortal wound on the target and the attack sequence ends.

Unrivalled Duellist: Trained from a young age by his family’s seneschal, Glaurio is a master swordsman, deftly parrying blows before delivering the perfect riposte.
Subtract 1 from hit rolls for attacks made with melee weapons that target this model. In addition, if the unmodified hit roll for an attack made with a melee weapon that targets this model is 1, the attacking unit sufFers 1 mortal wound after all of its attacks have been resolved.

Denizen of Ulfenkarn: Though Ulfenkarn is now ruled by a vampiric aristocracy, many mortals reside within the city’s walls.
ULFENKARN is a city keyword (this means that this model cannot gain another city keyword if it is included in a Cities of Sigmar army - see the Strongholds of Order battle trait).

KEYWORDS
ORDER, HUMAN, CITIES OF SIGMAR, ULFENKARN, HERO, GLAURIO VEN ALTEN III
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
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