Cities of Sigmar – Freeguild Pistoliers
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12"
2
5+
5
WARSCROLL

Freeguild Pistoliers

Pistoliers are master horsemen skilled in both marksmanship and swordplay. As their hardy horses gallop towards the foe, these cavalrymen fire their pistols with devastating accuracy before switching to keen sabres to carry the charge home
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Brace of Pistols
Brace of Pistols9"24+3+-11
Repeater Handgun
Repeater Handgun16"D34+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sabre and Pistol Butt
Sabre and Pistol Butt1"24+4+-1
Stamping Hooves
Stamping Hooves1"24+5+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 110
Battlefield Role: None
Base size: 60 x 35mm
Notes: Battleline in a Tempest’s Eye army

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Aetherguard Windrunners

DESCRIPTION

A unit of Freeguild Pistoliers has any number of models, each armed with a Brace of Pistols and a Sabre and Pistol Butt.

MOUNT: This unit’s Steeds attack with their Stamping Hooves.

OUTRIDER: 1 model in this unit can be a Outrider. Add 1 to the Attacks characteristic of that model’s Sabre and Pistol Butt. In addition, an Outrider can replace their Brace of Pistols with a Repeater Handgun.

TRUMPETER: 1 in every 5 models in this unit can be a Trumpeter. Add 1 to charge rolls for units that include any Trumpeters.

ABILITIES

Hail of Bullets: Pistoliers unleash a hail of bullets as they charge towards a foe.
After this unit makes a charge move, it can shoot with any Braces of Pistols it is armed with.

Reckless Riders: The young, brash warriors ride their mounts at a gallop even in the heat of battle.
You can re-roll run and charge rolls for this unit.

KEYWORDS
ORDER, HUMAN, CITIES OF SIGMAR, FREEGUILD, FREEGUILD PISTOLIERS

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated
Faction Rules
• Allies
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The FREEGUILD keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
Leader
Battleline
None
© Vyacheslav Maltsev 2013-2022