Armed with long-barrelled wheellock firearms,these soldiers are drilled to hammer the enemy with relentless, raking volleys of metal shot. Should any foes survive, they switch to daggers and gun butts to finish them off
Unit Size: 10 Points: 100
Battlefield Role: Battleline
Base size: 25mm
A unit of Freeguild Handgunners has any number of models, each armed with a Freeguild Handgun and Dagger.
MARKSMAN: 1 model in this unit can be a Marksman. A Marksman may replace their Freeguild Handgun with one of the following weapon options: Long Rifle; or Repeater Handgun. In addition, add 2 to
hit rolls for attacks made with that model’s Freeguild Handgun.
STANDARD BEARER: 1 in every 10 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of units that include any Standard Bearers.
PIPER: 1 in every 10 models in this unit can be a Piper. Add 1 to
run and
charge rolls for units that include any Pipers.
Stand and Shoot: As the enemy charge, these warriors make one last shot, praying it will be enough to blunt their advance.
If an enemy unit finishes a
charge move within 3" of this unit, this unit can receive the
Unleash Hell command without the command being issued and without a
command point being spent.
Steady Aim: Taking a deep breath and steadying their hands, each gunner draws a bead upon a single target.
Add 1 to
hit rolls for attacks made by this unit if it has 10 or more models, there are no enemy models within 3" of this unit, and this unit has not made a move in the same turn.
Crack Shot: Tales are told of battles won with a single, well-paced shot from a long rifle.
Enemy HEROES do not benefit from the
Look Out, Sir! rule for attacks made with a Long Rifle.