Cities of Sigmar – Demigryph Knights
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10"
4
3+
6
WARSCROLL

Demigryph Knights

Wielding gleaming lances and halberds, Demigryph Knights are amongst the finest warriors of the free cities. Their fleet-footed mounts have razor-sharp beaks that can tear through armour and flesh with ease.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Demigryph Knight’s Halberd
Demigryph Knight’s Halberd2"33+3+-11
Demigryph Knight’s Lance
Demigryph Knight’s Lance2"33+4+-1
Beak and Talons
Beak and Talons1"33+3+-11
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 170
Battlefield Role: None
Base size: 75 x 42mm
Notes: Battleline if general is FREEGUILD

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Hammerhalian Lancers

DESCRIPTION

A unit of Demigryph Knights has any number of models. The unit is armed with one of the following weapon options: Demigryph Knight’s Halberd; or Demigryph Knight’s Lance.

MOUNT: This unit’s Demigryphs attack with their Beaks and Talons.

PRECEPTOR: 1 model in this unit can be a Preceptor. Add 1 to the Attacks characteristic of that model’s Demigryph Knight’s Halberd or Demigryph Knight’s Lance.

STANDARD BEARER: 1 in every 3 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of units that include any Standard Bearers.

HORNBLOWER: 1 in every 3 models in this unit can be a Hornblower. Add 1 to run and charge rolls for units that include any Hornblowers.

ABILITIES

Charging Lance: Demigryph Knights are deadly on the charge.
This unit’s Demigryph Knight’s Lances have a Rend characteristic of -2 instead of ‘-’ and a Damage characteristic of 2 instead of 1 if this unit made a charge move in the same turn.

Savage Ferocity: The sharp beak of a Demigryph can punch through enemy armour.
If the unmodified wound roll for an attack made with this unit’s Beak and Talons is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

KEYWORDS
ORDER, HUMAN, CITIES OF SIGMAR, FREEGUILD, DEMIGRYPH KNIGHTS
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated
Faction Rules
• Allies

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8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The FREEGUILD keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
Leader
Battleline
None
© Vyacheslav Maltsev 2013-2023