Wielding gleaming lances and halberds, Demigryph Knights are amongst the finest warriors of the free cities. Their fleet-footed mounts have razor-sharp beaks that can tear through armour and flesh with ease.
Unit Size: 3 Points: 170
Battlefield Role: None
Base size: 75 x 42mm
Notes: Battleline if general is FREEGUILD
A unit of Demigryph Knights has any number of models. The unit is armed with one of the following weapon options: Demigryph Knight’s Halberd; or Demigryph Knight’s Lance.
MOUNT: This unit’s Demigryphs attack with their Beaks and Talons.
PRECEPTOR: 1 model in this unit can be a Preceptor. Add 1 to the Attacks characteristic of that model’s Demigryph Knight’s Halberd or Demigryph Knight’s Lance.
STANDARD BEARER: 1 in every 3 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of units that include any Standard Bearers.
HORNBLOWER: 1 in every 3 models in this unit can be a Hornblower. Add 1 to
run and
charge rolls for units that include any Hornblowers.
Charging Lance: Demigryph Knights are deadly on the charge.
This unit’s Demigryph Knight’s Lances have a Rend characteristic of -2 instead of ‘-’ and a Damage characteristic of 2 instead of 1 if this unit made a
charge move in the same turn.
Savage Ferocity: The sharp beak of a Demigryph can punch through enemy armour.
If the unmodified
wound roll for an attack made with this unit’s Beak and Talons is 6, that attack inflicts 1
mortal wound on the target in addition to any normal damage.