Cities of Sigmar – Cleona Zeitengale
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Cleona Zeitengale

A doomsayer from the Cult of the Comet, Cleona Zeitengale’s dire warnings fell on deaf ears before Radukar seized power. Now, she has determined that actions speak louder than words, and seeks to slay the vampire by bringing Sigmar’s wrath down upon him.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Heavensbolt Stilettos
Heavensbolt Stilettos8"14+3+-21
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Thrice-blessed Mace
Thrice-blessed Mace1"14+3+-1D3

Unit Size: 1      Points: 100
Battlefield Role: Leader
Notes: Unique


Cleona Zeitengale is a named character that is a single model. She is armed with a Thrice-blessed Mace and Heavensbolt Stilettos.


Celestial Prayers: In battle, Cleona can use her powers to heal her allies or summon a comet from the aetheric void itself and send it crashing down upon her enemies.
In your hero phase, this model can chant 1 of the following prayers. If it does so, pick 1 of the prayers and then make a prayer roll by rolling a dice. On a 1-3, the prayer is not answered. On a 4+, the prayer is answered.

Invigorating Touch: Pick 1 friendly model within 3" of this model. You can heal up to D6 wounds allocated to that model.

Cometary Blast: Pick a point on the battlefield within 18" of this model that is visible to them. Roll a dice for each unit within 3" of that point. On a 4-5, that unit suffers 1 mortal wound. On a 6, that unit suffers D3 mortal wounds.

Denizen of Ulfenkarn: Though Ulfenkarn is now ruled by a vampiric aristocracy, many mortals reside within the city’s walls.
ULFENKARN is a city keyword (this means that this model cannot gain another city keyword if it is included in a Cities of Sigmar army - see the Strongholds of Order battle trait).

14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The PRIEST keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
Army List
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• Allies
© Vyacheslav Maltsev 2013-2021