One of the most complex and deadly creations of the Collegiate, the Celestial Hurricanum is a gigantic arcane orrery that can summon a furious magical storm to lay waste to enemy warriors.
Unit Size: 1 Points: 290
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single
A Celestial Hurricanum is a single model armed with the Storm of Shemtek.
CELESTIAL BATTLEMAGE: This model include 1 Celestial Battlemage armed with a Wizard’s Staff. The
Look Out, Sir! rule does not apply to this model, and any
command traits or
artefacts of power only affect attacks made by the Celestial Battlemage.
CREW: This model has a crew of Acolytes that attack with their Arcane Tools. For rules purposes, the crew are treated in the same manner as a
mount.
MOUNT: This unit’s Warhorses attack with their Steel-shod Hooves.
Celestial Battlemage: Natives of Azyr, these wizards have an unrivalled affinity for celestial magic.
Add 1 to
casting rolls for this model if the battle is taking place in Azyr.
Locus of Azyr: Fellow mages in the vicinity of the Hurricanum feel their arcane might strengthened.
Add 1 to
casting rolls made for friendly
COLLEGIATE ARCANE WIZARDS wholly within 12" of any friendly
CELESTIAL HURRICANUMS.
Portents of Battle: Celestial Hurricanums leak magical energy, granting nearby soldiers visions of the imminent future that allow them to land their blows with uncanny accuracy.
Add 1 to
hit rolls for attacks made by friendly
CITIES OF SIGMAR models within range of the Portents of Battle ability of any friendly
CELESTIAL HURRICANUMS. The range of the Portents of Battle ability for this model is shown on the damage table above.
Storm of Shemtek: A Celestial Hurricanum can summon a magical storm to batter the foe with the fury of the heavens.
Do not use the attack sequence for an attack made with the Storm of Shemtek. Instead, roll a number of dice equal to the Storm of Shemtek value shown on this model’s damage table. For each 2+, the target suffers D3
mortal wounds.
A Celestial Battlemage is a
WIZARD. It can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase. It knows the
Arcane Bolt,
Mystic Shield,
Chain Lightning and
Comet of Casandora spells.
Chain Lightning: Lightning bursts from the wizard’s fingertips and arcs towards the enemy with crackling fury.
Chain Lightning has a
casting value of 6. If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them. That unit suffers D3
mortal wounds. Then, roll a dice for every other enemy unit within 6" of the original target. On a 4+, that unit suffers D3 mortal wounds.
Comet of Casandora: Reaching out to the heavens, the wizard grasps a flaming comet and sends it crashing down upon the battlefield.
Comet of Casandora has a
casting value of 6. If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them and roll 2D6. If the roll is less than or equal to that unit’s Move characteristic, that unit suffers D3
mortal wounds. If the roll is greater than that unit’s Move characteristic, that unit suffers D6 mortal wounds.