Cities of Sigmar – Captain Emelda Braskov
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5"
5
3+
8
WARSCROLL

Captain Emelda Braskov

Once a beloved commander of the Ulfenkarn’s military, Captain Emelda Braskov is filled with an inner steel and a cold determination to bring the vile vampires that rule the city to justice.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Dawnlight
Dawnlight1"33+3+-2D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Notes: Unique

DESCRIPTION

Captain Emelda Braskov is a named character that is a single model. She is armed with Dawnlight.

ABILITIES

Deathblow: Emelda wields a mighty blade, Dawnlight, that can decapitate the foe with a single strike.
If the unmodified hit roll for an attack made with Dawnlight is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Shining Exemplar: Emelda inspires the warriors under her command by leading them into wherever the fray is thickest.
While this model is within 3" of any enemy units, do not take battleshock tests for friendly units wholly within 9" of this model.

Denizen of Ulfenkarn: Though Ulfenkarn is now ruled by a vampiric aristocracy, many mortals reside within the city’s walls.
ULFENKARN is a city keyword (this means that this model cannot gain another city keyword if it is included in a Cities of Sigmar army - see the Strongholds of Order battle trait.

KEYWORDS
ORDER, HUMAN, CITIES OF SIGMAR, ULFENKARN, HERO, CAPTAIN EMELDA BRASKOV
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
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