Trailing blazing streams of fire, Flamespyre Phoenixes sweep low over the heads of their prey, engulfing them in a magical inferno. Even if brought low by blade or spell, these creatures are reborn in a blinding burst of light and heat.
Unit Size: 1 Points: 290
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single
This warscroll can be used in the following warscroll battalions:
•
Phoenix Flight
A Flamespyre Phoenix is a single model armed with Flaming Talons.
ANOINTED: This model include 1 Anointed armed with a Great Phoenix Halberd. Any
command traits or
artefacts of power only affect attacks made by the Anointed.
Attuned to Magic: The spawn of the Ur-Phoenix are imbued with potent magical energy.
In your
hero phase, if a friendly
WIZARD within 12" of this model
casts a spell that is not
unbound, this model is imbued with magical energy until the start of your next hero phase. Add 1 to
save rolls for attacks that target this model while it is imbued with magical energy, (this ability can never add more than 1 to the save roll).
Phoenix Reborn: In the fires of battle, the Phoenix is born anew.
The first time this model is slain, before removing it from the battlefield,roll a dice. On a 1-3, this model is slain. On a 4-6, this model is not slain, all wounds allocated to it are
healed, and any wounds that currently remain to be allocated to it are negated.
Wake of Fire: Streams of flames follow in the wake of this creature, engulfing the enemy in a fiery inferno.
After this model has made a
normal move, pick 1 enemy unit that has any models that this model passed across and roll a dice. On a 2+, that unit suffers a number of
mortal wounds equal to the Wake of Fire value shown on this model’s damage table.
Witness to Destiny: Incoming blows and bolts of sorcery somehow contrive to miss their mark.
Roll a dice each time you
allocate a wound or
mortal wound to this model. On a 4+, that wound or mortal wound is negated.
Captain of the Phoenix Guard: Marked for greatness by their deity, the commanders of the Phoenix Guard can inspire their warriors to acts of greatness.
You can use this
command ability at the start of the
combat phase. If you do so, pick 1 friendly
FLAMESPYRE PHOENIX that includes an Anointed. Until the end of that phase, you can re-roll
wound rolls for attacks made by friendly
PHOENIX TEMPLE units that are wholly within 12" of that FLAMESPYRE PHOENIX.