Blades of Khorne – Blood Legion
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Warscroll Battalion

Blood Legion

Khorne’s daemonic legions are monstrously efficient forces that crush all before them in a storm of gore-splattered carnage. With every skull taken and every foe torn to gory shreds, the inferno of the daemons’ destructive rage is stoked anew, further anchoring their essence to the realms.
ORGANISATION
A Blood Legion consists of the following warscroll battalions:
 • 1 Blood Host
 • 3-7 Murderhosts, Bloodthunder Stampedes, Tyrants of Blood, Blood Hunts, Gorethunder Cohorts, Charnel Hosts or Skullseeker Hosts in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

ABILITIES

Skulls for the Skull Throne: Daemons of Khorne are masters of decapitation, delighting above all in the claiming of skulls.
When units from this battalion use their Decapitating Blow ability, it causes a mortal wound on an unmodified hit roll of 5+ instead of 6.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Army List
Warscrolls collated
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
© Vyacheslav Maltsev 2013-2021