Tzaangors are savage, avian beastmen dedicated to Tzeentch who fall upon their foes in a flurried rush of blades and vicious stabs. Eager to impress their duplicitous god, the Tzaangors fight with lunatic energies, hoping to earn further gifts of change.
NoneBase size: 32mmNotes:
Battleline if general is a Tzaangor Shaman
A unit of Tzaangors has any number of models, each armed with a vicious beak. In addition, each model in the unit is armed with one of the following weapon options: pair of Savage Blades; or Savage Blade and Arcanite Shield. 2 in every 5 models can replace their weapon option with a Savage Greatblade.
1 in every 5 models in this unit can be a Tzaangor Mutant armed with a pair of Savage Blades and a Vicious Beak. Add 1 to the Attacks characteristic of a Tzaangor Mutant’s pair of Savage Blades.
The leader of this unit is a Twistbray. Add 1 to hit rolls
for attacks made with a Twistbray’s melee weapons
1 in every 10 models in this unit can be an Icon Bearer. While this unit has any Icon Bearers, it can use the Ornate Totems
1 in every 10 models in this unit can have a Brayhorn. A unit that includes any Brayhorns can run
and still charge
later in the same turn.
Destined Mayhem: Nearby leaders and champions of the Arcanites inspire Tzaangors to deliver killing blows upon the enemy.
Add 1 to wound rolls
for attacks made by this unit with melee weapons
while this unit is wholly within 12" of any friendly ARCANITE HEROES
Arcanite Shield: This lavishly wrought shield can protect against both physical and magical attacks.
Roll a dice each time you allocate a wound
or mortal wound
to a friendly TZAANGORS
unit that has any models armed with Arcanite Shields. On a 6+ that wound or mortal wound is negated.
Paired Savage Blades: Tzaangors armed with two savage blades have a better chance of landing a blow on the enemy.
Add 1 to hit rolls
for attacks made with a pair of Savage Blades.
Savagery Unleashed: Favoured by their god, these warriors deliver a flurry of attacks upon their foes.
Add 1 to the Attacks characteristic of this unit’s melee weapons
if it has at least 9 models when the attacks are being made.
Ornate Totems: The icons carried by the Tzaangors can steal magical power from nearby wizards, and use it to blast the enemy.
While this unit has one or more Icon Bearers, at the start of your hero phase
you can pick an enemy unit within 18" of this unit and visible to it. Then, roll a number of dice equal to the number of WIZARD
units that are within 9" of this unit. For each 4+ that enemy unit suffers 1 mortal wound