Beasts of Chaos – Tzaangor Shaman
This warscroll does not meet the selection criteria (see Settings tab).
16"
6
5+
6
WARSCROLL

Tzaangor Shaman

A Tzaangor Shaman is an agent of change in Tzeentch’s service. With dark magics the Shaman grants a boon of mutation to his foes, transforming them as they writhe and scream into a more pleasing form – that of a Tzaangor.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Staff of Change
Staff of Change2"14+3+-1D3
Ritual Dagger
Ritual Dagger1"24+4+-1
Teeth and Horns
Teeth and Horns1"D34+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 135
Battlefield Role: Leader
Base size: 40mm
Notes: Single

DESCRIPTION

A Tzaangor Shaman is a single model armed with a Staff of Change and Ritual Dagger.

FLY: A Tzaangor Shaman can fly.

MOUNT: This model’s Disc of Tzeentch attacks with its Teeth and Horns.

ABILITIES

Sorcerous Elixir: Tzaangor Shamans drink strange concoctions in battle to augment their sorcerous might.
Once per battle, in your hero phase, this model can attempt to cast one additional spell. If it does so, you can re-roll one or both of the dice when you make the casting roll for that spell.

Visions of the Future: Seeing the battle unfold before them through prophetic visions, the shaman guides the aim of nearby Tzaangor Skyfires.
Add 1 to hit rolls for attacks made with a friendly TZAANGOR SKYFIRE unit’s Arrows of Fate while that unit is wholly within 12" of a friendly TZAANGOR SHAMAN.

Visions of the Past: Through clacking litanies the Tzaangor Shamans enhance the bizarre senses of their Enlightened kin.
Add 1 to hit rolls for attacks made with a friendly TZAANGOR ENLIGHTENED unit’s Tzeentchian Spears and Vicious Beaks while that unit is wholly within 12" of a friendly TZAANGOR SHAMAN.

MAGIC

This model is a WIZARD. It can attempt to cast one spell in your hero phase, and attempt to unbind one spell in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Boon of Mutation spells.

Boon of Mutation: The Tzaangor Shaman curses its foes with the dubious gift of Tzeentch’s mutagenic power, transforming its victims into a form more pleasing to the Changer of Ways.
Boon of Mutation has a casting value of 7. If successfully cast, pick an enemy unit within 18" of the caster and visible to them. That unit suffers D3 mortal wounds. For each enemy model slain by these mortal wounds, you can add 1 new TZAANGOR model to a single friendly TZAANGORS unit. Each new TZAANGOR model must be set up wholly within 12" of the caster and within 1" of the unit they are being added to.

KEYWORDS
CHAOS, GOR, BEASTS OF CHAOS, BRAYHERD, DAEMON, TZEENTCH, ARCANITE, HERO, WIZARD, TZAANGOR SHAMAN
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The TZAANGOR SKYFIRES keyword is used in the following Beasts of Chaos warscrolls:

None

The TZAANGOR SHAMAN keyword is used in the following Beasts of Chaos warscrolls:

Leader

The TZAANGOR ENLIGHTENED keyword is used in the following Beasts of Chaos warscrolls:

None
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
Arcane Bolt
The caster calls forth a ball of crackling arcane energy that hovers above their outstretched hand, ready to be hurled at a foe.
Arcane Bolt is a spell that has a casting value of 5 and a range of 12". If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.
Mystic Shield
The caster conjures up a shield of shimmering energy to protect themselves or an ally from harm.
Mystic Shield is a spell that has a casting value of 5 and a range of 12". If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The TZAANGORS keyword is used in the following Beasts of Chaos warscrolls:

None

The GOR keyword is used in the following Beasts of Chaos warscrolls:

None
Battleline
• Gors
Leader

The BEASTS OF CHAOS keyword is used in the following Beasts of Chaos warscrolls:

The BRAYHERD keyword is used in the following Beasts of Chaos warscrolls:

None
Battleline
• Gors
• Ungors
Leader

The DAEMON keyword is used in the following Beasts of Chaos warscrolls:

None
Leader

The TZEENTCH keyword is used in the following Beasts of Chaos warscrolls:

None
Leader
Behemoth

The ARCANITE keyword is used in the following Beasts of Chaos warscrolls:

None
Leader

The HERO keyword is used in the following Beasts of Chaos warscrolls:

Leader

The WIZARD keyword is used in the following Beasts of Chaos warscrolls:

Leader
© Vyacheslav Maltsev 2013-2021