Beasts of Chaos – Phantasmagoria of Fate
This warscroll does not meet the selection criteria (see Settings tab).
Warscroll Battalion

Phantasmagoria of Fate

A Phantasmagoria of Fate is comprised of Beasts of Chaos who have given themselves to Tzeentch. They view their dark patron as the Beast with Many Forms, and through their twisted worship they are filled with an insatiable hunger – not for flesh, but for magic. They sniff out sites of power and places redolent with enchantments where they may sate their arcane appetites, and descend upon their foes amidst a mindwarping cacophony of braying war cries. Often birthed within a Twistfray, the beasts of a Phantasmagoria of Fate are possessed of unnatural senses that allow them to perceive magic as it streams across a battlefield. As their enemies attempt to weave their spells, the Tzeentchian beasts hack and chomp at the coalescing energies, greedily devouring the arcane power before it can be shaped into a ward or destructive bolt. After they have laid waste to their enemies, the magic-engorged beasts return to their constantly morphing Herdstones. There they burn the tomes of knowledge pried from the mangled hands of dead wizards, and regurgitate the energies that they themselves have absorbed. In this way, they transform and taint the ordered magics of the civilised races.
ORGANISATION
A Phantasmagoria of Fate consists of the following units:
 • 1-4 BEASTS OF CHAOS HEROES in any combination
 • 3-9 units chosen in any combination from the following list: Bestigors, Gors, Tzaangors, Ungors, Ungor Raiders
 • 0-9 following list: Bullgors, Centigors, Dragon Ogors, Tzaangor Enlightened, Tzaangor Skyfires, Tuskgor Chariots
 • 0-2 Cygors or Ghorgons in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion

ABILITIES

Devourers of the Arcane: The creatures that worship the Beast of Many Forms have a dark affinity with sorcery, devouring it in order to taint and transform it.
Units from this battalion that do not have the WIZARD keyword can attempt to unbind one spell in the enemy hero phase in the same manner as a WIZARD if they are within 9" of the caster.

Covens of the Changer: Units from this battalion gain the TZEENTCH keyword. In addition, this warscroll battalion is part of the Tzeentch faction and the Beasts of Chaos faction.

The BEASTS OF CHAOS and HERO keywords are used in the following Beasts of Chaos warscrolls:

Leader
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
© Vyacheslav Maltsev 2013-2021