Beasts of Chaos – Pestilent Throng
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Warscroll Battalion

Pestilent Throng

The Nurgle-worshipping beasts of a Pestilent Throng see their god as the rotter of civilisations and the eroder of realms. They are the bearers of his disease, and the agents of his entropy. As they continue to worship him, their bodies become host to plagues and parasites, growing ever more bloated and corpulent. Their skin erupts in multitudinous pustules and their sagging flesh rots away to leave weeping open sores. To simply look at these creatures induces vomiting in many hardened warriors, and the stench of decay that hangs in thick clouds around them can take the breath out of their enemy’s lungs. Rotfrays are made entirely of Pestilent Throngs. Though riddled with poxes, the Nurglesque beasts lose none of their strength, and their warpaths through the civilised lands are devastating, and leave naught but rot and decomposing bodies in their wake. Where they are met with resistance, the warriors of a Pestilent Throng charge heedlessly into battle, determined to either hack apart the enemy or to die as martyrs. Those beasts who are cut down explode in showers of rancid flesh foetid pus, imparting their infections to their foes as a final dying gift.
A Pestilent Throng consists of the following units:
 • 1-4 HEROES chosen in any combination from the following list: Beastlord, Dragon Ogor Shaggoth, Doombull, Great Bray-Shaman
 • 3-7 units chosen in any combination from the following list: Bestigors, Gors, Ungors, Ungor Raiders
 • 0-7 following list: Centigors, Bullgors, Dragon Ogors, Tuskgor Chariots
 • 0-2 Cygors or Ghorgons in any combination

Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion


Entropic Deluge: The Pestilent Herd harbours all manner of foul poxes and contagions that they spread across the Mortal Realms.
If a unit from this battalion is destroyed, roll a dice for each enemy unit within 7". On a 2+ that enemy unit suffers 1 mortal wound.

Vectors of the Plague God: Units from this battalion gain the NURGLE keyword. In addition, this warscroll battalion is part of the Nurgle faction and the Beasts of Chaos faction.

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
© Vyacheslav Maltsev 2013-2023