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Warscroll Battalion
Desolating Beastherd
Since the Age of Myth, the Beasts of Chaos have rampaged across the Mortal Realms. They gather in teeming beastherds to lay waste to cities and fortresses and slaughter their inhabitants. They are the true children of Chaos, and do not bow before any of the Dark Gods.
ORGANISATION
A Desolating Beastherd consists of the following units:
Unit Size: - Points: 150 Battlefield Role: Warscroll Battalion
ABILITIES
Bringers of the Wild: The rampaging creatures of the beastherds are intent on despoiling the lands of their foes, and are never more ferocious than they are when surrounded by the detestable trappings of civilisation. If the unmodified hitroll for an attack made by a unit from this battalion that is wholly within enemy territory is 6, that attack scores 2 hits on that target instead of 1. Make a woundandsaveroll for each hit.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).