Beasts of Chaos – Chaos Spawn
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2D6"
5
5+
10
WARSCROLL

Chaos Spawn

Chaos Spawn are impossibly warped creatures, writhing wretches whose bodies are so twisted by mutation that they shamble mindlessly towards their enemies before lashing out with their many repulsive and lethal appendages.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Freakish Mutations
Freakish Mutations1"2D64+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 55
Battlefield Role: None
Base size: 50mm

DESCRIPTION

A unit of Chaos Spawn has any number of models, each armed with Freakish Mutations.

ABILITIES

Curse of the Dark Gods: Chaos Spawn often bear the mark of their creator.
You can choose one of the following keywords for this unit the first time it is set up: KHORNE, NURGLE, SLAANESH or TZEENTCH.

Writhing Tentacles: The bodies of these creatures are ever in flux, making them wildly unpredictable.
If you roll a double when determining the number of attacks made by a CHAOS SPAWN’s Freakish Mutations, add 1 to hit and wound rolls for attacks made by that model until the end of the phase.

KEYWORDS
CHAOS, BEASTS OF CHAOS, MORTAL, SLAVES TO DARKNESS, CHAOS SPAWN
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

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The MORTAL keyword is used in the following Beasts of Chaos warscrolls:

None
Behemoth
© Vyacheslav Maltsev 2013-2023