Beasts of Chaos – Brass Despoilers
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Warscroll Battalion

Brass Despoilers

Amongst the creatures of the warping wilds are those who find pure Chaos in the moment of slaughter, and who are filled with a desire to drown the realms in gore. These beasts often turn to the worship of Khorne, who they see as the Great Brass Bull. In his name, they stampede out from the wilderness, reaping the skulls of the civilised races and braying their praises to the Blood God. They are known as Brass Despoilers, and they carve paths of untold devastation through the ranks of their enemies. Skullfrays consist entirely of Brass Despoilers, and they are bestowed with a portion of the Blood God’s unquenchable fury. But Khorne also hones their wildest instincts, opening their savage minds to more refined and effective methods of butchering their foes. The Khornate beasts march to war in ordered formations, their gleaming blades arrayed for maximum carnage. They cut through the ranks of their foes with practised precision, lopping limbs and severing heads with brutal efficiency. Only when the battlefield is drenched in blood do they finally let loose their pent-up ferocity, finishing off their foes in an eruption of violence.
ORGANISATION
A Brass Despoilers battalion consists of the following units:
 • 1-4 HEROES chosen in any combination from the following list: Beastlord, Doombull
 • 3-8 units chosen in any combination from the following list: Bestigors, Bullgors, Gors
 • 0-8 units chosen in any combination from the following list: Centigors, Dragon Ogors, Tuskgor Chariots
 • 0-2 Cygors or Ghorgons in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion

ABILITIES

Martial Ferocity: The Brass Despoilers possess a Khornegiven wisdom of warfare, and attack with martial precision. As the blood of their enemies begins to flow, they allow their bestial fury to build up before unleashing it in a devastating burst of brutality.
You can re-roll hit rolls of 1 for attacks made by units from this battalion while they are wholly within 9" of another unit from the same battalion. In addition, once per battle, in your hero phase, you can choose to unleash this battalion’s bestial rage. If you do so, until your next hero phase you can re-roll failed wound rolls for attacks made by units from this battalion while they are wholly within 9" of another unit from the same battalion.

Followers of the Brass Bull: Units from this battalion gain the KHORNE keyword. In addition, this warscroll battalion is part of the Khorne faction and the Beasts of Chaos faction.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

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Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
© Vyacheslav Maltsev 2013-2023