Stormcast Eternals – Gryph-hounds
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Gryph-hounds are pack-hunting creatures from the realm of Azyr, noble beasts that detest corruption. Their sharp senses pierce deception as easily as their beaks and claws shred the flesh of the unfaithful.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Beak and Claws
Beak and Claws1"23+4+-1

Unit Size: 6 - 18      Points: 120
Battlefield Role: None


This warscroll can be used in following warscroll battalions:
 • Lords of the Storm
 • Stormkeep Patrol
 • Ven Brecht’s Black Watch


A unit of Gryph-hounds has any number of models that each attack with their Beak and Claws.

GRYPH-HOUND ALPHA: If a unit of Gryphhounds has 3 or more models, one Gryph-hound can be a Gryph-hound Alpha. Add 1 to the Attacks characteristic of a Gryph-hound Alpha’s Beak and Claws.


Loyal Companion: Once a Gryph-hound has bonded with a companion, it will defend it to the death.
Add 2 to the Attacks characteristic of this unit’s Beak and Claws while this unit is wholly within 6" of a friendly LORD-CASTELLANT or LORD-VERITANT.

Darting Attacks: Gryph-hounds attack in a series of darting strikes.
Each time this unit attacks, it can make a 6" retreat move after all of its attacks have been resolved.

Warning Cry: It is said that it is impossible to sneak up on a Gryph-hound.
If a reserve enemy unit is set up on the battlefield for the first time within 10" of this unit, friendly STORMCAST ETERNAL units wholly within 9" of this unit can attack that reserve unit with all of the missile weapons they are armed with. A unit that uses this ability to attack a reserve unit cannot use this ability to attack another reserve unit in the same phase.


The LORD-CASTELLANT keyword is used in following Stormcast Eternals warscrolls:


The LORD-VERITANT keyword is used in following Stormcast Eternals warscrolls:

Reserves are units that are part of your army, but which have an ability that allows you to set them up in a location other than on the battlefield and deploy them later once the battle has begun. Setting up a reserve unit is not considered a move for the unit, but it may restrict a unit’s ability to move in the same turn. Any reserves that have not been set up when the battle ends are treated as if they had been slain when you are working out which side won the battle.
Missile Weapons
In order to attack with a missile weapon, the model using the weapon must be in range of the target unit (i.e. within the maximum distance, in inches, of the Range listed for the weapon making the attack), and the target unit must be visible to the model with the weapon (if unsure, stoop down and look from behind the shooting model to see if a model from the target unit is visible). For the purposes of determining visibility, a model can see through other models in its unit.

Some missile weapons have a Range characteristic with a minimum range, for example 6"-48". Such weapons cannot attack units that are wholly within the shorter range.
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