Soulblight Gravelords – Vyrkos Blood-born
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Vyrkos Blood-born

In the gloom-shrouded streets of Ulfenkarn, the Vyrkos Blood-born are never far away, stalking the shadows in search of prey. Once these vampiric fiends catch the scent of blood, they attack with savage ferocity and lightning speed.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Piercing Blade
Piercing Blade1"33+3+-1D3

Unit Size: 3      Points: 755
Battlefield Role: None
Notes: Unique. Gorslav the Gravekeeper, Radukar the Wolf, Torgillius the Chamberlain, Watch Captain Halgrim, Kosargi Nightguard, Vyrkos Blood-born and Vargskyr must be taken as a set for 755 points. Although taken as a set, each is a separate unit.


A unit of Vyrkos Blood-born has any number of models, each armed with a Piercing Blade.


Shadowfast: Vyrkos Blood-born are able to dodge and deflect incoming blows with blurring speed.
Roll a dice each time you allocate a wound or mortal wound to this unit. On a 5+, that wound or mortal wound is negated.

Allocating Wounds
Once all of a unit’s attacks have been resolved, add up the damage that was inflicted. The player commanding the target unit must then allocate a number of wounds to the target unit equal to the damage that was inflicted.

Wounds are allocated one at a time to models in the target unit. You can allocate the wounds inflicted on your units as you see fit (the models do not have to be within range or visible to the attacking unit). However, if you allocate a wound to a model, you must keep on allocating wounds to that model until it is slain – a unit can never have more than one wounded model.

Some abilities allow you to make a roll to negate a wound or mortal wound allocated to a model; in this case the roll is made for each individual wound or mortal wound as it is allocated to the model in question. If the wound or mortal wound is negated it has no effect on the model.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.
© Vyacheslav Maltsev 2013-2021