Soulblight Gravelords – Kritza, the Rat Prince
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6"
6
4+
10
WARSCROLL

Kritza, the Rat Prince

Though Kritza professes nobility, in reality, his soul is as odious as the Ulfenkarni sewers that are his lair. Swathed in choking perfume, the Rat Prince is nevertheless a cunning adversary, returning after each apparent defeat to exact a cruel revenge.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gnawblade
Gnawblade1"43+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 95
Battlefield Role: Leader
Notes: Unique

DESCRIPTION

Kritza is a named character that is a single model. He is armed with a Gnawblade.

If this model is included in a Soulblight Gravelords army with the VYRKOS DYNASTY lineage keyword, this model is treated as a general in addition to the model that is chosen to be the army general.

ABILITIES

Scurrying Retreat: Upon his apparent demise, Kritza will transfigure into a swarm of scurrying rats, only to rematerialise elsewhere and drive his blade into an unwary foe’s back.
If this model has been slain, at the end of your movement phase, roll a dice. On a 4+, a new model identical to the one that was slain is added to your army. Set up this model anywhere on the battlefield more than 9" from all enemy units.

Nauseating Aroma: So thick are Kritza’s perfumes, and so vile are they in nature, that even daemons have been known to be temporarily overwhelmed in his presence.
Subtract 1 from hit rolls for attacks made with melee weapons that target this model.

KEYWORDS
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, VYRKOS DYNASTY, HERO, VAMPIRE LORD, KRITZA
Named Characters
Named characters such as Nagash, Archaon and Alarielle are singular and mighty warriors, with their own personalities and artefacts of power. As such, these models cannot have a command trait or artefact of power.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.
Melee Weapons
In order to make an attack with a melee weapon, a model must be in range of the target unit.

The VAMPIRE LORD keyword is used in following Soulblight Gravelords warscrolls:

Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2021