An infamous arch-sorcerer and practised murderer, Sayl the Faithless revels in deceit and betrayal. His only goal is to acquire more power for himself, allying with those whose goals align with his own until they have outlived their usefulness.
Unique. Sayl the Faithless and Nightmaw
are taken as a set of 2 models, for a total of 200 points. Although taken as a set, each model is a separate unit.
Sayl the Faithless is a named character
that is a single model. He is armed with the Viperous Staff.
Mutant Sight: Sayl’s single eye stares into the beyond, enabling him to navigate the twisted paths of the future.
Once per battle, you can re-roll 1 casting or unbinding roll
for this model.
‘Nightmaw, my pet, protect me!’: Nightmaw is slaved to the will of its master and will bodily protect him if called upon.
Roll a dice before you allocate a wound
or mortal wound
to this model while this model is within 3" of NIGHTMAW
. On a 4+, that wound or mortal wound is allocated to NIGHTMAW instead of to this model.
Schalkain’s Teeth: These sigil-etched teeth, each torn from the skull of a wizard or shaman, are enchanted with dark magic.
In your hero phase
, you can pick 1 enemy unit within 8" of this model and roll a dice. On a 5+, that unit suffers D3 mortal wounds
This model is a WIZARD
. It can attempt to cast
one spell in your hero phase
, and attempt to unbind
one spell in the enemy hero phase. It knows the Arcane Bolt
, Mystic Shield
and Traitor’s Mist
Traitor’s Mist: Sayl can transform his armoured warriors into intangible mist, allowing them to drift unhindered through the enemy’s battle lines.
Traitor’s Mist has a casting value
of 7. If successfully cast, pick 1 friendly SLAVES TO DARKNESS
unit wholly within 15" of the caster that is visible to them. Remove that unit from the battlefield and then set it up again anywhere on the battlefield more than 9" from any enemy units. It cannot move in the subsequent movement phase