Slaves to Darkness – Eightfold Doom-Sigil
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Endless Spell

Eightfold Doom-Sigil

Eightfold Doom-Sigils are icons of Chaos in all its glory, blazing symbols of pure ruin. To fall in the presence of such a sorcerous construct is to be damned, for these lingering spells hungrily suck souls into the Realm of Chaos for the gods to feast upon, and a measure of this siphoned power is offered to those devoted who fight in the icon’s shadow.

Unit Size: 1      Points: 40
Battlefield Role: Endless Spell


An Eightfold Doom-Sigil is a single model.


Summon Eightfold Doom-Sigil: Chanting invocations to the all-encompassing essence of undivided ruin, the shaman summons a burning icon of Chaotic supremacy.
Summon Eightfold Doom-Sigil has a casting value of 5. Only SLAVES TO DARKNESS WIZARDS can attempt to cast this spell. If successfully cast, set up an Eightfold Doom-Sigil model wholly within 12" of the caster.


Empowered by Atrocity: The souls of those slain in the presence of an Eightfold Doom-Sigil are absorbed by the magical manifestation, feeding the Dark Gods’ eternal hunger and inspiring those mortal servants who fight nearby to battle on – even as their own lives are offered in tribute.
Keep track of the number of models that are slain within 12" of this model each turn. At the end of each turn, roll a dice for each model that was slain within 12" of this model during that turn. For each 3+, the player whose turn is taking place must pick 1 SLAVES TO DARKNESS unit wholly within 18" of this model. Add 1 to the Attacks characteristic of that unit’s melee weapons (excluding those of mounts) until that player’s next hero phase. A unit cannot benefit from this ability more than once per turn.

Casting and Unbinding Spells
A WIZARD can attempt to cast spells in its own hero phase. You cannot attempt to cast the same spell more than once in the same turn (even with a different wizard).

In order to cast a spell, first say which spell the wizard is going to attempt to use (it must be one they know). To cast the spell, roll 2D6. If the total is equal to or greater than the casting value of the spell, the spell is successfully cast.

If a spell is cast, the opposing player can choose one of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. To unbind a spell, roll 2D6. If the roll beats the roll used to cast the spell, then the spell is not successfully cast. Only one attempt can be made to unbind a spell.

The SLAVES TO DARKNESS and WIZARD keywords are used in following Slaves to Darkness warscrolls:

Leader, Behemoth
Melee Weapons
In order to make an attack with a melee weapon, a model must be in range of the target unit.
Sometimes the description for a model will include information about the model having a mount, such as a battle steed, a powerful monster that they can ride, or a massive war machine that they can stand upon. Note that when the model is slain both the rider and their mount are removed.

The ENDLESS SPELL keyword is used in following Slaves to Darkness warscrolls:

Endless Spell
© Vyacheslav Maltsev 2013-2021