Where their sibling adores physical excess, Synessa’s power lies in the manipulation of the mind. Even a glance at their splendour leaves those nearby enthralled, and the daemons of Slaanesh enter raptures of obedience at their every word.
Unit Size: 1 Points: 260
Battlefield Role: Leader
Synessa, the Voice of Slaanesh, is a named character
that is a single model. They are armed with the Staff of Slaanesh and Impaling Talons.
Mesmerising Lepidoptera: Synessa’s multifaceted wings create a hypnotic effect that distracts their foes.
Subtract 1 from hit rolls
for attacks that target this model.
Staff of Slaanesh: Those who are struck by the bolts of energy unleashed by this staff find themselves tearing at their own flesh in an ecstasy of self-mutilation.The Voice of Slaanesh: Synessa can direct the words that they utter to reach the ear of whomever they want to hear them.
Do not pick a target or use the attack sequence for an attack made with this model’s Staff of Slaanesh. Instead, pick 1 enemy unit within range of this model’s Staff of Slaanesh and visible to them. The opposing player must roll a dice for that unit.
If the roll is less than that unit’s Save characteristic but not a 6, that unit suffers D6 mortal wounds
. If the roll is equal to or greater than that unit’s Save characteristic but not a 6, that unit suffers D3 mortal wounds. On a 6, nothing happens.
If this model issues a command to 1 friendly unit, that friendly unit can be anywhere on the battlefield as long as it is visible to this model (the range of the command ability
does not apply). If this model issues a command to more than 1 friendly unit, 1 of those friendly units can be anywhere on the battlefield as long as it is visible to this model (the range of the command ability still applies to the other units).
In addition, if this model successfully casts Whispers of Doubt
(see below) or Pavane of Slaanesh
(see Lore of Slaanesh
), the HERO affected by the spell can be anywhere on the battlefield as long as that HERO is visible to this model (the range of the spell does not apply).
Whispers of Doubt: The caster whispers words that reveal the enemy’s darkest desires, breaking their concentration and leaving them vulnerable to attack.
Whispers of Doubt has a casting value
of 6. If successfully cast, pick 1 enemy HERO within 3" of the caster and visible to them, and roll 3D6. If the roll is equal to or greater than that HERO’s Bravery characteristic, add 1 to hit rolls
for attacks that target that HERO until your next hero phase