Skaventide – Rattachak’s Doom-coven
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Warscroll Battalion

Rattachak’s Doom-coven

The Warlock Bombardier Rattachak is known for his obsession with fire, up to and sometimes including being on fire himself. He uses incendiary doomrockets that can set alight everything around them upon detonation, and he ensures that the Stormfiends that escort him to battle are amped up in order to cause the absolute maximum destruction with each volley.
ORGANISATION
 • 1 Warlock Bombardier (Rattachak)
 • 1 Warp Lightning Cannon
 • 1 Stormfiends unit
The Warlock Bombardier in this battalion is a Unique named character.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 130
Battlefield Role: Warscroll Battalion
Notes: Unique

ABILITIES

Rattachak’s More-more-more Doomrocket: Rattachak has spent countless hours and suffered no small amount of personal injury refining the doomrockets he uses in battle and improving the explosive output of the shock gauntlets used by his Stormfiend bodyguards.
You can re-roll hit rolls for attacks made with Rattachak’s Doomrocket and add 1 to that weapon’s Damage characteristic. In addition, add 1 to the Damage characteristic of Shock Gauntlets used by the STORMFIENDS unit in this battalion while it is wholly within 12" of Rattachak.
Named Characters
Named characters such as Nagash, Archaon and Alarielle are singular and mighty warriors, with their own personalities and artefacts of power. As such, these models cannot have a command trait or artefact of power.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.

The STORMFIENDS keyword is used in following Skaventide warscrolls:

None
© Vyacheslav Maltsev 2013-2021