Seraphon – Thunderquake Temple-host
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Warscroll Battalion

Thunderquake Temple-host

 • 1 Engine of the Gods or Stegadon with Skink Chief
 • 2 Bastiladons or Stegadons in any combination
 • 1 Kroxigor unit or HUNTING PACK
This battalion can only be included in a Coalesced army.

Unit Size: -      Points: 150
Battlefield Role: Warscroll Battalion


This warscroll battalion can be used in following warscroll battalions:
 • Eternal Temple-host


Beastmasters: The skinks of a Thunderquake Templehost have an affinity with the reptilian beasts under their control, and know precisely how to get the best from them in battle.
In your hero phase, declare if this battalion will be swift or savage. If you choose for it to be swift, until your next hero phase, units from this battalion can run and still shoot and/or charge in the same turn. If you choose savage, until your next hero phase, add 1 to the Attacks characteristic of melee weapons used by units from this battalion.

The HUNTING PACK keyword is used in following Seraphon warscrolls:

When you pick a unit to make a normal move, you can declare that it will run. Make a run roll for the unit by rolling a dice. Add the result of the run roll to the Move characteristic of all models in the unit for that movement phase. The unit can then move up to that distance in inches. Models in a unit that runs can’t shoot or charge later in the same turn.
Charge roll, charge move
Any of your units within 12" of the enemy in your charge phase can attempt to make a charge move. Pick an eligible unit and make a charge roll for it by rolling 2D6. Each model in the unit can move a number of inches equal to the charge roll. You cannot make a charge move with a unit that has run or retreated earlier in the turn, or with a unit that is within 3" of an enemy unit.

The first model you move from a unit making a charge move must finish the move within ½" of an enemy model (you do not have to pick the target for the charge before making the charge roll). If that’s impossible, or you decide not to make the charge move, the charge fails and no models in the unit can move in this phase.

Once all models in one unit have made their charge moves, you can pick another eligible unit to make a charge attempt, until all units that you want to make charge attempts have done so.
Melee Weapons
In order to make an attack with a melee weapon, a model must be in range of the target unit.
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