Conduits of celestial magic, the Oracles are blessed with a portion of the slann’s magical might. They are the only skinks capable of taming the foul Troglodons, directing the loathsome beasts to slake their hunger on the enemies of the Seraphon.
Unit Size: 1 Points: 220
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
A Skink Oracle on Troglodon is a single model armed with a Divining Rod.
This model’s Troglodon attacks with its Noxious Spittle, Venomous Jaws and Clawed Forelimbs.
Drawn to the Screams: Troglodons are drawn to the screams elicited by wounds inflicted by their noxious spittle.
If any wounds inflicted by this model’s Noxious Spittle are allocated to an enemy model and not negated, until the end of the turn, you can re-roll charge rolls
for this model.
Oracle of the Slann: An Oracle can draw upon some of the power of their slann master no matter how far away they may be.
Add 1 to casting
rolls for this model. In addition, this model can attempt to unbind spells
that are cast anywhere on the battlefield and attempt to dispel endless spells
anywhere on the battlefield.
Regeneration: Troglodons are able to regrow injured flesh almost as soon as they are harmed.
In your hero phase
, you can roll a dice for this model. If you do so, on a 2+, heal
up to D3 wounds allocated
to this model.
Terror: This terrifying monstrosity strikes fear into the hearts of its foes.
Subtract 1 from the Bravery characteristic of enemy units while they are within 3" of any friendly units with this ability.
Venomous Spittle: The venom that drips from a Troglodon’s jaws is extremely toxic and highly corrosive.
If the unmodified wound roll
for an attack made with this model’s Noxious Spittle or Venomous Jaws is 6, that attack inflicts 1 mortal wound
on the target in addition to any normal damage.
This model is a WIZARD
. It can attempt to cast
1 spell in your hero phase
and attempt to unbind
1 spell in the enemy hero phase. This model knows the Arcane Bolt
, Mystic Shield
and Comet’s Call
Comet’s Call: His consciousness soaring up to the heavens, the caster summons a cluster of comets before casting them into the enemy’s ranks.
Comet’s Call has a casting value
of 7. If successfully cast, you can pick up to D3 different enemy units anywhere on the battlefield. Each of those units suffers D3 mortal wounds
(roll separately for each). If the casting roll
was 10+, pick up to D6 different enemy units instead of up to D3.