Nurgle – Spoilpox Scrivener, Herald of Nurgle
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4"
5
5+
10
WARSCROLL

Spoilpox Scrivener, Herald of Nurgle

Spoilpox Scriveners keep a strict watch over the tallying efforts of the Plaguebearers. Should the enemy stray too close, the Heralds bite off heads and limbs with their huge distended maws, or blanket the enemy in diseased mucus with almighty sneezes.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Disgusting Sneeze
Disgusting Sneeze6"D62+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Distended Maw
Distended Maw2"23+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 40mm

BATTALIONS

This warscroll can be used in following warscroll battalions:
 • Tallyband of Nurgle
 • Invidian Plaguehost

DESCRIPTION

A Spoilpox Scrivener is a single model armed with a Distended Maw and Disgusting Sneezes.

ABILITIES

Disgustingly Resilient: Daemons of Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+, that wound or mortal is negated.

Keep Counting, I’m Watching You: Spoilpox Scriveners are responsible for making sure that the Plaguebearers of their Tallyband do not shirk.
At the start of the combat phase, you can say that this model will call for 1 count. If you do so, pick 1 friendly PLAGUEBEARER unit wholly within 14" of this model and pick 1 of the following counts for that unit to carry out. The effect of that count lasts until the end of that phase. A unit cannot carry out more than 1 count per phase.

Tally of Blows: Add 1 to the Attacks characteristic of melee weapons used by a unit carrying out this count.

Studied Lacerations: Improve the Rend characteristic of melee weapons used by a unit carrying out this count by 1.

Recorded Stamina: Add 1 to save rolls for attacks that target a unit carrying out this count.

KEYWORDS
CHAOS, DAEMON, PLAGUEBEARER, NURGLE, HERO, SPOILPOX SCRIVENER, HERALD OF NURGLE
Allocating Wounds
Once all of a unit’s attacks have been resolved, add up the damage that was inflicted. The player commanding the target unit must then allocate a number of wounds to the target unit equal to the damage that was inflicted.

Wounds are allocated one at a time to models in the target unit. You can allocate the wounds inflicted on your units as you see fit (the models do not have to be within range or visible to the attacking unit). However, if you allocate a wound to a model, you must keep on allocating wounds to that model until it is slain – a unit can never have more than one wounded model.

Some abilities allow you to make a roll to negate a wound or mortal wound allocated to a model; in this case the roll is made for each individual wound or mortal wound as it is allocated to the model in question. If the wound or mortal wound is negated it has no effect on the model.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The PLAGUEBEARERS keyword is used in following Nurgle warscrolls:

None
Battleline
Leader
Melee Weapons
In order to make an attack with a melee weapon, a model must be in range of the target unit.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.

The PLAGUEBEARER keyword is used in following Nurgle warscrolls:

None
Battleline
Leader

The HERALD OF NURGLE keyword is used in following Nurgle warscrolls:

Leader
© Vyacheslav Maltsev 2013-2021