The mightiest of Nurgle’s daemons, the Great Unclean Ones are immensely resilient and frighteningly strong. Able to barge down fortress gates and crush monstrous beasts with their sheer bulk, Great Unclean Ones exude disease and decay as they smash their way through the foe. Meanwhile, their grasp of high strategy and their magical talents make them formidable generals.
Unit Size: 1 Points: 320
Battlefield Role: Leader, Behemoth
Base size: 130mm
A Great Unclean One is a single model. It carries a large Plague Flail or Bileblade in one hand, and a Massive Bilesword or Doomsday Bell in the other, and can vomit forth streams of Noxious Bile. A Host of Nurglings caper about the Great Unclean One’s feet, attacking with their razor-sharp teeth.
Blubber and Bile:
Roll a dice each time you allocate a wound
or mortal wound
to this model. On a 5+ the wound is negated. In addition, if the roll is 6+ and it is the combat phase
, the attacking unit suffers 1 mortal wound after all of its attacks have been made.
In your hero phase
, you can heal
D3 wounds that have been allocated to this model.
Mountain of Loathsome Flesh:
Roll a dice for each enemy unit that is within 1" of this model after this model completes a charge move
. On a 4+ the enemy unit suffers D3 mortal wounds
If this model has a Bileblade and attempts to cast or unbind
a spell, you can say that it is using the Bileblade to hook out a portion of its own rotting guts as an offering to Nurgle. If you do so, this model immediately suffers 1 mortal wound
(which cannot be negated), but you can then add 1 to the casting or unbinding roll
If a NURGLE unit begins its movement phase
within 7" of any models with a Doomsday Bell, add 3 to its Move characteristic until the end of the phase.
A Great Unclean One is a WIZARD
. It can attempt to cast
two spells in your hero phase
, and attempt to unbind
two spells in the enemy hero phase. It knows the Arcane Bolt
, Mystic Shield
and Plague Wind
Plague Wind has a casting value
of 7. If successfully cast, pick a point on the battlefield within 14" of the caster and draw an imaginary straight line between it and the closest part of the caster. Each unit (friend or foe) crossed by the centre of the line suffers D3 mortal wounds
. Units with the NURGLE keyword are instead invigorated by the Plague Wind; if it passes over them, heal
D3 wounds that have been allocated to the unit.
You can use this command ability
in your hero phase
. If you do, pick a friendly NURGLE DAEMON
unit within 21" of this model. Add 1 to the Attacks characteristic of all melee weapons
used by that unit until your next hero phase. You cannot pick the same unit to benefit from this command ability more than once per hero phase.