Nighthaunt – Shyish Reaper
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Endless Spell

Shyish Reaper

The soul-hungry Shyish Reaper is the ultimate manifestation of finality and death. Its blade passes through armour with ease to cleave flesh and rip away a mortal’s soul, sending it screaming into the underworlds.

Unit Size: 1      Points: 20
Battlefield Role: Endless Spell


Shyish Reaper is a single model.

Summon Shyish Reaper: The wizard sweeps down their arm as they utter this spell’s final incantation, and a fearsome scythe formed of purest amethyst magic tears through the wizard’s foes with unstoppable force.
Only NAGASH, SUPREME LORD OF THE UNDEAD and NIGHTHAUNT WIZARDS can attempt to cast Summon Shyish Reaper. It has a casting value of 7. If successfully cast, set up a Shyish Reaper model wholly within 6" of the caster.

PREDATORY: Shyish Reaper is a predatory endless spell. It can move up to 8" and can fly.


Sweeping Death: Once unleashed, a Shyish Reaper will carve through its prey, slicing through body and soul alike.
When this model is set up, the player who set it up can immediately make a move with it.

Empowered by Shyish: A Shyish Reaper’s reach is that much greater when summoned within the realm of its namesake.
If your battle is being fought in the Realm of Shyish, a Shyish Reaper can move 12" instead of 8".

Soul Reaper: A Shyish Reaper is always on the hunt for souls, and can change direction without warning to sweep through its prey from an unexpected angle. Armour counts for naught against the deathly touch of the enchanted blade.
Before moving a Shyish Reaper, pivot the model on the centre of its base so that it points lengthways in the direction you wish it to move. Then move it in a straight line in that direction. The initial pivot is free and does not count towards the distance the model moves.

After this model has moved, roll a dice for each model that it moved over (including models it moved over when it pivoted); if the roll is equal to or greater than the model’s Save characteristic, that model’s unit suffers 1 mortal wound.


The NIGHTHAUNT and WIZARD keywords are used in following Nighthaunt warscrolls:

Casting and Unbinding Spells
A WIZARD can attempt to cast spells in its own hero phase. You cannot attempt to cast the same spell more than once in the same turn (even with a different wizard).

In order to cast a spell, first say which spell the wizard is going to attempt to use (it must be one they know). To cast the spell, roll 2D6. If the total is equal to or greater than the casting value of the spell, the spell is successfully cast.

If a spell is cast, the opposing player can choose one of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. To unbind a spell, roll 2D6. If the roll beats the roll used to cast the spell, then the spell is not successfully cast. Only one attempt can be made to unbind a spell.
If the warscroll for a model says that the model can fly, it can pass across models and terrain features as if they were not there when it makes any type of move. Any vertical distance up and/or down is ignored when measuring a flying model’s move. It cannot finish the move on top of another model.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The ENDLESS SPELL keyword is used in following Nighthaunt warscrolls:

Endless Spell

The SHYISH keyword is used in following Nighthaunt warscrolls:

Endless Spell
© Vyacheslav Maltsev 2013-2021