Lumineth Realm-lords – Vanari Bladelords
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6"
2
4+
7
WARSCROLL

Vanari Bladelords

Bladelords are preternaturally talented in the art of the sword. Though of the Vanari, they are seconded to the Scinari, forming bodyguards for the Lumineth’s mages. In return they enjoy potent magical protection that sees them safe to the front line.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sunmetal Greatblade: Perfect Strike
Sunmetal Greatblade: Perfect Strike2"1See below2+-21
Sunmetal Greatblade: Flurry of Blows
Sunmetal Greatblade: Flurry of Blows2"See below3+3+-1
Sunmetal Dual Blades
Sunmetal Dual Blades1"32+3+-11
PITCHED BATTLE PROFILE

Unit Size: 5 - 15      Points: 120
Battlefield Role: None
Notes: For each SCINARI HERO included in your army, you can take 1 Vanari Bladelords unit as a Battleline unit.

BATTALIONS

This warscroll can be used in following warscroll battalions:
 • Bladelord Host

DESCRIPTION

A unit of Vanari Bladelords has any number of models, each armed with a Sunmetal Greatblade.

BLADELORD SENESCHAL: 1 model in this unit can be a Bladelord Seneschal. That model is armed with a Sunmetal Greatblade or Sunmetal Dual Blades. Add 1 to the Attacks characteristic of a Bladelord Seneschal’s Sunmetal Greatblade.

ABILITIES

Guardians: Bladelords most commonly fight alongside Scinari, protecting them from harm.
Roll a dice before you allocate a wound or mortal wound to a friendly SCINARI model within 3" of any friendly units with this ability. On a 2+, you must allocate that wound or mortal wound to a friendly unit with this ability within 3" of that model, instead of to that model.

Swordmasters: Vanari Bladelords adopt different fighting styles depending upon the nature of their opponents.
Before fighting with this unit, choose either the Perfect Strike or Flurry of Blows Sunmetal Greatblade weapon characteristics. All of the models in the unit armed with Sunmetal Greatblades must use those characteristics when they attack. A Perfect Strike always hits (do not make a hit roll). A Flurry of Blows has an Attacks characteristic equal to the number of enemy models within 2" of the attacking model.

Vanashimor Banners: The banners worn by Vanari Bladelords, woven for them by the Scinari they protect, are proof against hostile magics.
Each time this unit is affected by a spell or endless spell, you can roll a dice. If you do so, on a 4+, ignore the effects of that spell or endless spell on this unit.

KEYWORDS
ORDER, AELF, LUMINETH REALM-LORDS, VANARI, BLADELORDS

The SCINARI and HERO keywords are used in following Lumineth Realm-lords warscrolls:

Leader
Allocating Wounds
Once all of a unit’s attacks have been resolved, add up the damage that was inflicted. The player commanding the target unit must then allocate a number of wounds to the target unit equal to the damage that was inflicted.

Wounds are allocated one at a time to models in the target unit. You can allocate the wounds inflicted on your units as you see fit (the models do not have to be within range or visible to the attacking unit). However, if you allocate a wound to a model, you must keep on allocating wounds to that model until it is slain – a unit can never have more than one wounded model.

Some abilities allow you to make a roll to negate a wound or mortal wound allocated to a model; in this case the roll is made for each individual wound or mortal wound as it is allocated to the model in question. If the wound or mortal wound is negated it has no effect on the model.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The SCINARI keyword is used in following Lumineth Realm-lords warscrolls:

Leader
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.

The VANARI keyword is used in following Lumineth Realm-lords warscrolls:

None
Artillery
Battleline
Leader
© Vyacheslav Maltsev 2013-2021