Lumineth Realm-lords – Starshard Battery
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Warscroll Battalion

Starshard Battery

ORGANISATION
 • 1 Scinari Calligrave
 • 3-5 units of Vanari Starshard Ballistas
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in following warscroll battalions:
 • Lumineth Battlehost

ABILITIES

Ward Barrier: Under the shrewd guidance of a Scinari Calligrave, the crews of a Starshard Battery deploy their aetherquartz lanterns so that they create overlapping fields of protective energy.
If a STARSHARD BALLISTAS unit from this battalion is within 3" of another STARSHARD BALLISTAS unit from the same battalion, replace its Warding Lanterns ability with: ‘Roll a dice each time you allocate a wound or mortal wound to this unit if it has not made a move in the same turn. On a 5+, that wound or mortal wound is negated. In addition, add 1 to the Attacks characteristic of this unit’s Starshard Bolts if it has not made a move in the same turn.’

The STARSHARD BALLISTAS keyword is used in following Lumineth Realm-lords warscrolls:

Artillery
Allocating Wounds
Once all of a unit’s attacks have been resolved, add up the damage that was inflicted. The player commanding the target unit must then allocate a number of wounds to the target unit equal to the damage that was inflicted.

Wounds are allocated one at a time to models in the target unit. You can allocate the wounds inflicted on your units as you see fit (the models do not have to be within range or visible to the attacking unit). However, if you allocate a wound to a model, you must keep on allocating wounds to that model until it is slain – a unit can never have more than one wounded model.

Some abilities allow you to make a roll to negate a wound or mortal wound allocated to a model; in this case the roll is made for each individual wound or mortal wound as it is allocated to the model in question. If the wound or mortal wound is negated it has no effect on the model.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.
© Vyacheslav Maltsev 2013-2021