Lumineth Realm-lords – Hurakan Windchargers
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14"
2
5+
7
WARSCROLL

Hurakan Windchargers

The mounted archers of the Hurakan sprint across the battlefield with the wind at their backs. Their agile Treerunner steeds bound from rock and bough to spring straight past the enemy defences, their riders firing with masterful aim all the while.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Windcharger Bow
Windcharger Bow12"23+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Windcharger Bow
Windcharger Bow3"13+3+-21
Claws
Claws1"23+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5 - 15      Points: 130
Battlefield Role: None
Base size: 60 x 35mm
Notes: Battleline in a HELON army

BATTALIONS

This warscroll can be used in following warscroll battalions:
 • Hurakan Temple

DESCRIPTION

A unit of Hurakan Windchargers has any number of models, each armed with a Windcharger Bow.

MOUNT: This unit’s Treerunners attack with their Claws.

WINDSPEAKER SENESCHAL: 1 model in this unit can be a Windspeaker Seneschal. Add 1 to the Attacks characteristic of that model’s Windcharger Bow.

STANDARD BEARER: 1 in every 5 models in this unit can be a Standard Bearer. You can re-roll battleshock tests for a unit that includes any Standard Bearers.

ABILITIES

Windcharger Arrows: Windcharger arrows are guided to their target by aelementor winds.
Do not apply the cover modifier to save rolls for attacks made with a Windcharger Bow.

Go Where the Wind Blows: Treerunners can perform seemingly gravity-defying leaps, allowing them to bypass battlefield obstacles with ease.
When this unit makes a move, it can pass across terrain features in the same manner as a model that can fly.

KEYWORDS
ORDER, AELF, LUMINETH REALM-LORDS, AELEMENTIRI, HURAKAN, WINDCHARGERS
Battleshock test, battleshock roll
In the battleshock phase, both players must take battleshock tests for units from their army that have had models slain during the turn. The player whose turn it is tests first.

You must make a battleshock roll for each unit that has to take a battleshock test. To make a battleshock roll, roll a dice. Add the number of models from the unit that have been slain this turn to the dice roll, and add 1 to the unit’s Bravery characteristic for every 10 models that are in the unit when the test is taken.

If the modified battleshock roll is greater than the unit’s modified Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the modified roll exceeds the unit’s modified Bravery characteristic, one model in that unit must flee. You decide which of the models from your units flee – remove them from play and count them as having been slain.
Cover
Add 1 to save rolls for a unit if all of its models are wholly on or within a terrain feature when the rolls are made. This modifier does not apply in the combat phase if the unit you are making save rolls for made a charge move in the same turn, and never applies to units containing models with the MONSTER or WAR MACHINE keyword that have a Wounds characteristic of 8 or more.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.
Flying
If the warscroll for a model says that the model can fly, it can pass across models and terrain features as if they were not there when it makes any type of move. Any vertical distance up and/or down is ignored when measuring a flying model’s move. It cannot finish the move on top of another model.

The AELEMENTIRI keyword is used in following Lumineth Realm-lords warscrolls:

None
Leader

The HURAKAN keyword is used in following Lumineth Realm-lords warscrolls:

None
Leader
© Vyacheslav Maltsev 2013-2021