Lumineth Realm-lords – Hurakan Temple
This warscroll does not meet the selection criteria (see Settings tab).
Warscroll Battalion

Hurakan Temple


Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion


This warscroll battalion can be used in following warscroll battalions:
 • Lumineth Battlehost


Whirling Tornadoes: When the warriors of the Hurakan gather together in battle, the combined powers of their swirling aelementor allies allow them to run rings around their enemies with startling swiftness.
If a unit from this battalion is wholly within 12" of a HERO from the same battalion at the start of the combat phase, the models in that unit count as having made a charge move in the same turn.

Designer’s Note: This means that, when they pile in, these models can fly and move an extra 3" as described in the Move Like the Wind battle trait without having to have made a charge move in the same turn.
Charge roll, charge move
Any of your units within 12" of the enemy in your charge phase can attempt to make a charge move. Pick an eligible unit and make a charge roll for it by rolling 2D6. Each model in the unit can move a number of inches equal to the charge roll. You cannot make a charge move with a unit that has run or retreated earlier in the turn, or with a unit that is within 3" of an enemy unit.

The first model you move from a unit making a charge move must finish the move within ½" of an enemy model (you do not have to pick the target for the charge before making the charge roll). If that’s impossible, or you decide not to make the charge move, the charge fails and no models in the unit can move in this phase.

Once all models in one unit have made their charge moves, you can pick another eligible unit to make a charge attempt, until all units that you want to make charge attempts have done so.
Piling In
A unit can make a pile-in move if it is within 3" of an enemy unit or has made a charge move in the same turn. If this is the case, you can move each model in the unit up to 3". Each model must finish its pile-in move at least as close to the nearest enemy model as it was at the start of the move.
If the warscroll for a model says that the model can fly, it can pass across models and terrain features as if they were not there when it makes any type of move. Any vertical distance up and/or down is ignored when measuring a flying model’s move. It cannot finish the move on top of another model.
© Vyacheslav Maltsev 2013-2021