Rising from the ground, the Skull Altar is formed out of the violent tributes heaped in offering for Khorne’s Throne. From atop the grisly pedestal a priest of Khorne roars out invectives, evoking the judgements of the Blood God to smite down all signs of weakness or wizardry.
A Khorne army can include 1 SKULL ALTAR terrain feature.
After territories have been chosen but before armies have been set up, you can set up the SKULL ALTAR for your army. The SKULL ALTAR must be set up wholly within your territory and more than 1" from any other terrain features. If both players can set up any terrain features before armies are set up, they must roll off, and the winner chooses who sets up their terrain features first.
A Skull Altar is a single terrain feature. It is an obstacle.
Words of Hate: As much a platform for violent oratory as bloody sacrifice, the exhortations of Khorne’s priests echo from this brass-clad edifice like the tolling of infernal bells.
You can re-roll prayer and judgement rolls for friendly KHORNE PRIESTS wholly within 8" of this model.
Witchbane: The Skull Altar devours arcane power like a whirlpool dragging ships to their doom.
Subtract 1 from casting rolls for WIZARDS while they are within 16" of this model.
The SKULL ALTAR keyword is used in following Khorne warscrolls:
The KHORNE and PRIEST keywords are used in following Khorne warscrolls:
The KHORNE keyword is used in following Khorne warscrolls: