Idoneth Deepkin – Isharann Soulrender
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6"
5
4+
8
WARSCROLL

Isharann Soulrender

The most combative of the Isharann are the Soulrenders.They are the takers of souls, reapers who claim the life-spirits of the dead. Eerie figures, Soulrenders bear scythe-like talúnhooks and are bathed in the fey glow of their helm-mounted lurelight. In battle their mystic powers allow them to use their collected souls in order to revive Namarti fallen.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Talúnhook
Talúnhook2"23+3+-12
Rakerdart’s Serrated Bill
Rakerdart’s Serrated Bill3"D33+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 80
Battlefield Role: Leader

BATTALIONS

This warscroll can be used in following warscroll battalions:
 • Namarti Corps

DESCRIPTION

An Isharann Soulrender is a single model. They wield a fellTalúnhook that rips flesh from the bones of its target. Every Isharann Soulrender is accompanied by a Rakerdart – an ethereal manifestation of one of the hunting creatures from their undersea domain – which strikes at the Soulrender’s enemies with its Serrated Bill.

ABILITIES

Lurelight: Isharann Soulrenders possess a mystical lure that is used to draw the souls of slain opponents to the Soulrender so that they can be captured and imprisoned. The captive souls can be used to resurrect the bodies of fallen Namarti, allowing them to do battle once more.
At the end of your battleshock phase, pick a friendly NAMARTI unit wholly within 12" of this model and roll a D3. Return a number of slain models to the unit you picked up to the value of the roll. Add 1 to the D3 roll for each enemy model that was slain by damage caused by this model’s Talúnhook in the combat phase of the same turn.

Hangman’s Knot: The rope-catch on a Talúnhook can be used to ensnare a victim, ensuring that neither they nor their soul can escape.
At the start of the combat phase, pick an enemy HERO that is within 3" of this model and roll a dice. Subtract 2 from the dice roll if the enemy HERO is a MONSTER. On a 4+, you can re-roll failed hit rolls for this model’s Talúnhook for attacks that target that enemy HERO in that combat phase.

KEYWORDS
ORDER, AELF, IDONETH DEEPKIN, ISHARANN, HERO, SOULRENDER
Battleshock test, battleshock roll
In the battleshock phase, both players must take battleshock tests for units from their army that have had models slain during the turn. The player whose turn it is tests first.

You must make a battleshock roll for each unit that has to take a battleshock test. To make a battleshock roll, roll a dice. Add the number of models from the unit that have been slain this turn to the dice roll, and add 1 to the unit’s Bravery characteristic for every 10 models that are in the unit when the test is taken.

If the modified battleshock roll is greater than the unit’s modified Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the modified roll exceeds the unit’s modified Bravery characteristic, one model in that unit must flee. You decide which of the models from your units flee – remove them from play and count them as having been slain.

The NAMARTI keyword is used in following Idoneth Deepkin warscrolls:

None
Battleline
Slain Models
Once the number of wounds allocated to a model during the battle equals its Wounds characteristic, the model is slain. Place a slain model to one side – it is removed from play.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.

The ISHARANN keyword is used in following Idoneth Deepkin warscrolls:

Leader

The SOULRENDER keyword is used in following Idoneth Deepkin warscrolls:

Leader
© Vyacheslav Maltsev 2013-2021