Idoneth Deepkin – Elathain’s Soulraid
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WARSCROLL

Elathain’s Soulraid

Elathain’s companions are a disparate sort, the Akhelian knight Fuirann battling alongside the Namarti Tammael and the enchanted bond-beasts Duinclaw and Spinefin. Together, however, they fight as one to claim the souls needed for the survival of the Idoneth.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Riptide Harpoon
Riptide Harpoon9"13+3+-2
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Helsabre
Helsabre1"33+3+-1
Riptide Harpoon
Riptide Harpoon2"13+3+-2
Crushing Claws
Crushing Claws1"24+2+-11
Nasty Bite
Nasty Bite1"43+5+-1
PITCHED BATTLE PROFILE

Unit Size: 4      Points: 145
Battlefield Role: Leader
Notes: Unique. Elathain Ill-fated and Elathain’s Soulraid must be taken as a set for a total of 145 points. Although taken as a set, each is a separate unit.

DESCRIPTION

Elathain’s Soulraid is a unit that has 4 models. Fuirann is armed with a Helsabre and Shield; Tammael is armed with a Riptide Harpoon; Duinclaw is armed with Crushing Claws; and Spinefin is armed with a Nasty Bite.

ABILITIES

Fuirann’s Shield: Fuirann expertly defends herself with the ornate shield she carries on her left arm.
Roll a dice each time you allocate a wound or mortal wound to Fuirann. On a 6, that wound or mortal wound is negated.

KEYWORDS
ORDER, AELF, IDONETH DEEPKIN, IONRACH, ELATHAIN’S SOULRAID
Allocating Wounds
Once all of a unit’s attacks have been resolved, add up the damage that was inflicted. The player commanding the target unit must then allocate a number of wounds to the target unit equal to the damage that was inflicted.

Wounds are allocated one at a time to models in the target unit. You can allocate the wounds inflicted on your units as you see fit (the models do not have to be within range or visible to the attacking unit). However, if you allocate a wound to a model, you must keep on allocating wounds to that model until it is slain – a unit can never have more than one wounded model.

Some abilities allow you to make a roll to negate a wound or mortal wound allocated to a model; in this case the roll is made for each individual wound or mortal wound as it is allocated to the model in question. If the wound or mortal wound is negated it has no effect on the model.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The IONRACH keyword is used in following Idoneth Deepkin warscrolls:

Leader
© Vyacheslav Maltsev 2013-2021