Idoneth Deepkin – Akhelian Allopexes
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14"
8
4+
6
WARSCROLL

Akhelian Allopexes

Allopexes are vicious predators of the deep known for their voracious appetites and savage blood-frenzies. As Akhelian bond-beasts they are more dangerous still, boasting scythed fins and deadly back-mounted harpoon launchers.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Razorshell Harpoon Launcher
Razorshell Harpoon Launcher24"43+3+-11
Retarius Net Launcher
Retarius Net Launcher18"13+3+-3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Barbed Hooks and Blades
Barbed Hooks and Blades1"63+3+-1
Ferocious Bite
Ferocious Bite1"33+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1 - 3      Points: 110
Battlefield Role: None

BATTALIONS

This warscroll can be used in following warscroll battalions:
 • Akhelian Corps
 • Alliance of Wood and Sea
 • The Bloodsurf Hunt

DESCRIPTION

A unit of Akhelian Allopexes has any number of models. Each model in the unit is armed with 1 of the following weapon options: Razorshell Harpoon Launcher, Barbed Hooks and Blades, and Ferocious Bite; or Retarius Net Launcher, Barbed Hooks and Blades, and Ferocious Bite.

FLY: This unit can fly.

ABILITIES

Bloodthirsty Predators: Allopexes are drawn towards the scent of freshly spilt blood.
Add 1 to the Attacks characteristic of this unit’s Ferocious Bites if it is within 3" of any enemy models that have any wounds allocated to them or it is within 3" of any enemy units that have had any models slain in that turn.

Entangled: A Retarius net entangles its victims even if it does not tear them to shreds right away.
A unit that has been hit by any attacks made with a Retarius Net Launcher cannot make pile-in moves in the same turn.

KEYWORDS
ORDER, AELF, IDONETH DEEPKIN, AKHELIAN, ALLOPEX
Flying
If the warscroll for a model says that the model can fly, it can pass across models and terrain features as if they were not there when it makes any type of move. Any vertical distance up and/or down is ignored when measuring a flying model’s move. It cannot finish the move on top of another model.
Allocating Wounds
Once all of a unit’s attacks have been resolved, add up the damage that was inflicted. The player commanding the target unit must then allocate a number of wounds to the target unit equal to the damage that was inflicted.

Wounds are allocated one at a time to models in the target unit. You can allocate the wounds inflicted on your units as you see fit (the models do not have to be within range or visible to the attacking unit). However, if you allocate a wound to a model, you must keep on allocating wounds to that model until it is slain – a unit can never have more than one wounded model.

Some abilities allow you to make a roll to negate a wound or mortal wound allocated to a model; in this case the roll is made for each individual wound or mortal wound as it is allocated to the model in question. If the wound or mortal wound is negated it has no effect on the model.
Piling In
A unit can make a pile-in move if it is within 3" of an enemy unit or has made a charge move in the same turn. If this is the case, you can move each model in the unit up to 3". Each model must finish its pile-in move at least as close to the nearest enemy model as it was at the start of the move.

The AKHELIAN keyword is used in following Idoneth Deepkin warscrolls:

None
Leader
Behemoth
© Vyacheslav Maltsev 2013-2021