Gloomspite Gitz – Stomping Megamob
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Warscroll Battalion

Stomping Megamob

A Stomping Megamob consists of the following units:
 • 1 GLOGG’S MEGAMOB Dankhold Troggboss
 • 3-9 GLOGG’S MEGAMOB Dankhold Troggoths, GLOGG’S MEGAMOB Fellwater Troggoths or GLOGG’S MEGAMOB Rockgut Troggoths units in any combination
 • 0-2 GLOGG’S MEGAMOB Aleguzzler Gargants

Unit Size: -      Points: 160
Battlefield Role: Warscroll Battalion


One-track Minds: When the troggoths of this belligerent horde get going, they can prove incredibly difficult to stop.
Units from this battalion can retreat and still shoot and/or charge later in the same turn.
Enemy Units and Retreats
When you make a normal move for a model, no part of the move can be within 3" of an enemy unit.

Units starting a normal move within 3" of an enemy unit can either remain stationary or retreat. If a unit retreats, it can move within 3" of an enemy, but must end the move more than 3" from all enemy units. Models in a unit that retreats can’t shoot or charge later in the same turn.
Charge roll, charge move
Any of your units within 12" of the enemy in your charge phase can attempt to make a charge move. Pick an eligible unit and make a charge roll for it by rolling 2D6. Each model in the unit can move a number of inches equal to the charge roll. You cannot make a charge move with a unit that has run or retreated earlier in the turn, or with a unit that is within 3" of an enemy unit.

The first model you move from a unit making a charge move must finish the move within ½" of an enemy model (you do not have to pick the target for the charge before making the charge roll). If that’s impossible, or you decide not to make the charge move, the charge fails and no models in the unit can move in this phase.

Once all models in one unit have made their charge moves, you can pick another eligible unit to make a charge attempt, until all units that you want to make charge attempts have done so.
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