Cities of Sigmar – Kraeth’s Shadowhost
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Warscroll Battalion

Kraeth’s Shadowhost

The sorceress Drusa Kraeth is the power behind the scenes in Anvilgard, utilising an army of ensorcelled agents to carry out the will of the Blackscale Coil. She commands a Shadowhost of her most favoured thralls, each of whom would charge through fire and raining arrows to protect their mistress. Such is Kraeth’s expertise at subterfuge and manipulation that she never enters battle without an enormous advantage over her unsuspecting foes.
ORGANISATION
 • 1 Sorceress on Black Dragon (Drusa Kraeth)
 • 1 Dreadspears unit
 • 1 Darkshards unit
The Sorceress on Black Dragon from this battalion is a unique named character. All units from this battalion must have either the ANVILGARD keyword or the HAR KURON keyword.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 160
Battlefield Role: Warscroll Battalion

ABILITIES

Subjugated: The warriors of the Shadowhost are completely controlled by Kraeth, and will do whatever she commands.
In your hero phase, if the SORCERESS from this battalion is on the battlefield, you can declare she will compel her minions to attack savagely. If you do so, until your next hero phase, add 1 to the Attacks characteristic of weapons used by DREADSPEARS and DARKSHARDS units from this battalion, but subtract 1 from save rolls for attacks that target those units.

COMMAND TRAIT

If Drusa Kraeth is your army’s general, she must have this command trait instead of one from Battletome: Cities of Sigmar or Har Kuron command traits:

The Whisperers: Drusa Kraeth is a master in the art of mind-controlling enchantments, and has a network of mentally dominated secret agents that provide her with information.
At the start of the first hero phase of the first battle round, you receive 1 extra command point.
Named Characters
Named characters such as Nagash, Archaon and Alarielle are singular and mighty warriors, with their own personalities and artefacts of power. As such, these models cannot have a command trait or artefact of power.

The SORCERESS keyword is used in following Cities of Sigmar warscrolls:

Leader
Leader, Behemoth

The DREADSPEARS keyword is used in following Cities of Sigmar warscrolls:

Battleline

The DARKSHARDS keyword is used in following Cities of Sigmar warscrolls:

Battleline
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.
Command Traits
Whether cunning strategist or berserk butcher, every general has a unique style of command. If your general is a HERO and the allegiance abilities for your army include any command traits, you can choose or roll for one for your general. If, for any reason, you must select a new general during a battle, immediately choose or roll for a trait for them. Command traits have no effect on attacks made by a general’s mount unless noted otherwise.
Command Abilities
If you have any HEROES in your army, you can use command abilities. Some command abilities are available to all armies, like the three on the right, while others are specific to certain models and appear on their warscroll. Some of these command abilities can only be used if that model is your general; when this is the case, it will be noted in the rules for the command ability.

In order to use any command ability you must spend 1 command point. You start the battle with 1 command point for each warscroll battalion you have in your army. In addition, you receive 1 command point at the start of each of your hero phases. You can use the same command ability several times in the same phase as long as you have enough command points to do so. Any command points you do not use can be used in a future turn. A command ability will usually specify when it is used; if it does not, it is used in your hero phase.

The ANVILGARD keyword is used in following Cities of Sigmar warscrolls:

The HAR KURON keyword is used in following Cities of Sigmar warscrolls:

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