Cities of Sigmar – Cleona Zeitengale
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Cleona Zeitengale

A doomsayer from the Cult of the Comet, Cleona Zeitengale’s dire warnings fell on deaf ears before Radukar seized power. Now, she has determined that actions speak louder than words, and seeks to slay the vampire by bringing Sigmar’s wrath down upon him.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Heavensbolt Stilettos
Heavensbolt Stilettos8"14+3+-21
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Thrice-blessed Mace
Thrice-blessed Mace1"14+3+-1D3

Unit Size: 1      Points: 100
Battlefield Role: Leader
Notes: Unique


Cleona Zeitengale is a named character that is a single model. She is armed with a Thrice-blessed Mace and Heavensbolt Stilettos.


Celestial Prayers: In battle, Cleona can use her powers to heal her allies or summon a comet from the aetheric void itself and send it crashing down upon her enemies.
In your hero phase, this model can chant 1 of the following prayers. If it does so, pick 1 of the prayers and then make a prayer roll by rolling a dice. On a 1-3, the prayer is not answered. On a 4+, the prayer is answered.

Invigorating Touch: Pick 1 friendly model within 3" of this model. You can heal up to D6 wounds allocated to that model.

Cometary Blast: Pick a point on the battlefield within 18" of this model that is visible to them. Roll a dice for each unit within 3" of that point. On a 4-5, that unit suffers 1 mortal wound. On a 6, that unit suffers D3 mortal wounds.

Denizen of Ulfenkarn: Though Ulfenkarn is now ruled by a vampiric aristocracy, many mortals reside within the city’s walls.
ULFENKARN is a city keyword (this means that this model cannot gain another city keyword if it is included in a Cities of Sigmar army - see the Strongholds of Order battle trait).

Named Characters
Named characters such as Nagash, Archaon and Alarielle are singular and mighty warriors, with their own personalities and artefacts of power. As such, these models cannot have a command trait or artefact of power.
Healing Wounds
Some abilities allow wounds that have been allocated to a model to be healed. For each wound that is healed, remove one of the wounds that have been allocated to the model. You can’t heal wounds on a model that has been slain.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The ULFENKARN keyword is used in following Cities of Sigmar warscrolls:

The ORDER keyword is used in following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in following Cities of Sigmar warscrolls:

The ULFENKARN keyword is used in following Cities of Sigmar warscrolls:

The PRIEST keyword is used in following Cities of Sigmar warscrolls:

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© Vyacheslav Maltsev 2013-2021