Unaligned – Guardian Drone
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4

Guardian Drone

NoNAME  M WS BS S T W A Ld Sv
90
Guardian Drone
1
90
Guardian Drone
5" 3+ 3+ 5 6 7 4 10 3+
A Guardian Drone is a single model equipped with: destroyer pulse, guardian salvo launchers, manipulator limbs.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Destroyer pulse
Destroyer pulse
18"
Pistol 1
9
-3
4
-
Guardian salvo launchers
Guardian salvo launchers
24"
Heavy D6
5
-3
1
-
Manipulator limbs
Manipulator limbs
Melee
Melee
User
-2
2
-
ABILITIES
ABILITIES
Drone Commander: Whilst a Spindle Drone unit is within 6" of any models with this ability, their Threat Level Rising ability has no effect. Instead, add 3 to the Strength, Armour Penetration and Damage characteristics of that unit’s drone pulse whilst it is within 6" of any models with this ability.
Hover Drones: When this model would lose a wound, roll one D6; on a 5+ that wound is not lost.
FACTION KEYWORDS: UNALIGNED, BLACKSTONE CONSTRUCT
KEYWORDS: MONSTER, GUARDIAN DRONE

This datasheet has Elites Battlefield Role. Full list of Unaligned units sharing same Battlefield Role follows:

PISTOL
Due to their compact size, pistols can even be used in melee to shoot at point-blank range.
A model can make attacks with a Pistol even when its unit is within Engagement Range of enemy units, but it must target an enemy unit that is within Engagement Range of its own unit when it does so. In such circumstances, the model can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

When a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with its other ranged weapons. Choose which it will fire (Pistols or non-Pistols) before selecting targets.

  • Can be shot even if firing model’s unit is within Engagement Range of enemy unit.
  • Cannot be shot alongside any other type of weapon.
HEAVY
Heavy weapons are amongst the biggest guns on the battlefield, but they require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
When an INFANTRY model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon’s attacks if the firing model’s unit has moved for any reason this turn (e.g. it made a Normal Move this turn).

  • Subtract 1 from hit rolls if firing model is INFANTRY and its unit has moved this turn.
Select Weapon
When a model makes a close combat attack, it must do so using a melee weapon (i.e. a weapon that has the ‘Melee’ type). The weapons a model is equipped with are described on its datasheet. If a model is not equipped with any melee weapons, or if it cannot make an attack with any of the melee weapons it is equipped with, then that model makes its attacks using a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, select which it will use before resolving any attacks. If a model has more than one melee weapon and can make several attacks, it can split them between these weapons however you wish – declare which attacks are being made with which weapons before any attacks are resolved. If the selected weapon has more than one profile that you must choose between, you must declare which profile is being used at the same time. Different attacks made with such a weapon can be made using different profiles if you wish.

If your unit is making attacks with more than one melee weapon against a unit, and those weapons have different characteristics profiles, then after you have resolved an attack with one of those weapons you must, if any other weapons with the same characteristics profile are also being used to make attacks against that unit, resolve those attacks before resolving any attacks against the target with a weapon that has a different characteristics profile. Note that all the attacks you have declared are always resolved against the target unit even if, when you come to resolve an individual attack, no models in the target unit remain in range (this can happen because of models being destroyed and removed from the battlefield as the result of resolving other attacks made by the attacking model’s unit first).

  • Each close combat attack is made with a melee weapon.
  • A model makes attacks using the close combat weapon profile if it has no other melee weapons.
  • If a unit attacks with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next.

The BLACKSTONE CONSTRUCT keyword is used in following Unaligned datasheets:

The MONSTER keyword is used in following Unaligned datasheets:

© Vyacheslav Maltsev 2013-2021