Unaligned – Aegis Defence Line
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5

Aegis Defence Line

NoNAME  M WS BS S T W A Ld Sv
80
Gun Emplacement
1
80
Gun Emplacement
- - 5+ - 7 3 - - 4+
This unit contains 4 Large Shield Sections and 4 Small Shield Sections. It can also contain 1 Gun Emplacement. The Gun Emplacement is equipped with: Icarus lascannon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+20
Icarus lascannon
+20
Icarus lascannon
96"
Heavy 1
9
-3
D6
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll.
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll.
+30
Quad gun
+30
Quad gun
48"
Heavy 8
7
-1
1
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll.
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • The Gun Emplacement can be equipped with 1 quad-gun instead of 1 Icarus lascannon.
ABILITIES
ABILITIES
Static Defence Network: Each Small Shield Section and Large Shield Section in this unit must be set up so that it is in end-to-end contact with at least one other Small Shield Section or Large Shield Section in this unit, and this unit’s Gun Emplacement must be set up within 6" of any Small Shield Section or Large Shield Section in this unit. After it is set up, this unit’s Small Shield Sections and Large Shield Sections are treated as a single terrain feature that follows the rules for Barricades.
ABILITIES (Gun Emplacement Only)
ABILITIES (Gun Emplacement Only)
Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. When resolving an attack made against this model in the Fight phase, do not make a hit roll: it automatically scores a hit. This model can shoot in your Shooting phase even if there are enemy units within 1" of it, and friendly units can target enemy units that are within 1" of this model.
Automated Weapons: Unless a friendly INFANTRY model is within 1" of this model, this model can only target the closest visible enemy unit when it makes attacks. If two or more units are equally close, you can choose which is targeted.
FACTION KEYWORDS: UNALIGNED
KEYWORDS: AEGIS DEFENCE LINE
KEYWORDS (Gun Emplacement Only): VEHICLE, GUN EMPLACEMENT

Icarus lascannon used in following datasheets:

Hit Roll
When a model makes an attack, make one hit roll for that attack by rolling one D6. If the result of the hit roll is equal to or greater than the attacking model’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that attack scores one hit against the target unit. If not, the attack fails and the attack sequence ends.

If an attack is made with a weapon that has an ability that says it ‘automatically hits the target’, no hit roll is made – that attack simply scores one hit on the target unit. An unmodified hit roll of 6 always scores a hit, and an unmodified hit roll of 1 always fails. A hit roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be +2 or better, it is changed to be +1.
Flying
If a unit’s datasheet has the FLY keyword, then when it makes a Normal Move, an Advance or it Falls Back, its models can be moved across other models (and their bases) as if they were not there, and they can be moved within Engagement Range of enemy models. In addition, any vertical distance up and/or down that they make as part of that move is ignored. However, these models cannot finish their move either on top of another model (or its base) or within Engagement Range of any enemy models.

  • FLY models can move over other models when they make a Normal Move, an Advance or when they Fall Back.
  • FLY models ignore vertical distances when they make a Normal Move, an Advance or when they Fall Back.
HEAVY
Heavy weapons are amongst the biggest guns on the battlefield, but they require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
When an INFANTRY model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon’s attacks if the firing model’s unit has moved for any reason this turn (e.g. it made a Normal Move this turn).

  • Subtract 1 from hit rolls if firing model is INFANTRY and its unit has moved this turn.

Quad gun used in following datasheets:

© Vyacheslav Maltsev 2013-2021